Ludography
Pokémon Stadium cover

1999 · Nintendo Entertainment Analysis & Development · Role-playing · Strategy

Pokémon Stadium

Nintendo exclusive

In the game's Stadium Mode, one player competes in 80 different battles, divided into four tournaments. Beat the Stadium Mode and you're in for a bonus battle against the ultimate Pokémon warrior, Mewtwo, as well as a secret mode that gives you 80 brand-new, and devilishly tough battles. There is virtually no way you can beat the secret mode without having trained your own, elite Pokémon. One to four players compete against each other or the computer in a no-holds-barred battle with customizable rules.

Released
30 April 1999
Platforms
Nintendo 64
Genres
Role-playingStrategyTurn-based strategy
Developers
Nintendo Entertainment Analysis & DevelopmentHAL Laboratory
Publishers
Nintendo
Series
Pokémon StadiumPokémon
Modes
MultiplayerSingle-player
Perspective
Third personBird view / Isometric
Themes
ActionKidsParty
Country
Japan
Age ratings
ESRB E
Languages
English, Italian, Japanese, Spanish (Spain)
Copies sold
5.5 million
Time to beat
13hwith extras
Directors
Takao Shimizu
Composers
Tōru Minegishi, Kenta Nagata, Hajime Wakai

About

Pokémon Stadium is a 1999 strategy video game developed and published by Nintendo for the Nintendo 64. The gameplay revolves around a 3D turn-based battling system using the 151 Pokémon from the Game Boy games Pokémon Red, Blue, and Yellow, with several in-game challenges for players to overcome. The game includes four "Cups", each of which is a series of three-on-three Pokémon battles against an ordered lineup of opponents. The "Gym Leader Castle" mode involves battles against several boss opponents who appeared in the Game Boy games.

Pokémon Stadium also features mini-games and numerous features available through its compatibility with Pokémon Red, Blue, and Yellow. Using the Transfer Pak accessory that was bundled with the game, players are able to view, organize, store, trade, and battle using Pokémon uploaded from Pokémon Red, Blue, and Yellow.

Keywords

  • anime
  • evolution
  • pikachu
  • photography
  • minigames
  • turn-based
  • management
  • kid friendly
  • giant insects
  • silent protagonist
  • bats
  • rock paper scissors

Media

The articlegameplay, story, development, reception

Gameplay

Unlike the previous games in the series, Pokémon Red, Blue, and Yellow, Pokémon Stadium does not have storyline-driven gameplay. Stadium takes a more battle-focused approach with its gameplay, which functions similarly to Red, Blue, and Yellow. Players select teams of six Pokémon to battle. These are either Pokémon collected from Pokemon Red, Blue, Yellow usable via the Nintendo 64 Transfer Pak, or Pokémon with pre-determined movesets included in Pokemon Stadium.

Six Pokémon are chosen as the party. Only three of them can be chosen for individual battles. Pokémon are depicted in 3D and have unique animations in-battle. The game also features an announcer, who says voice lines in response to actions that occur in battle.

Development

Pokémon Stadium was developed by Nintendo EAD. Producer Shigeru Miyamoto explained in 1997 that Nintendo EAD was then a group of 20 to 30 staff each devoted to every title. Within EAD, a programming group called SRD involved a separate company of about 200 people working exclusively for Nintendo. Nintendo EAD had previously produced Pocket Monsters Stadium, the prior entry in the series.

Pocket Monsters Stadium was initially set for release on the cancelled 64DD console and was planned to feature every Pokémon from the Game Boy games. This number was reduced to 40 during development and eventually released on cartridge for the Nintendo 64.

Reception

Pokémon Stadium received mostly positive reviews from critics, attaining a score of 78.60% on review aggregator GameRankings based on 26 reviews. The connectivity features between Pokémon Stadium and Pokémon Red, Blue, and Yellow were considered highlights of the game, with GameSpot writer Jeff Gerstmann stating it to be the game's "main hook". IGN writer Peer Schneider felt that the main appeal was seeing Pokémon in 3D, and highlighted other features, such as being able to play the Game Boy games on a television, but elaborated that, without Pokémon transferred from the Game Boy games, the battles felt meaningless to him. Game Revolution staff also felt the reliance on Game Boy features made battles feel more hollow, as otherwise players were forced to rely on unreliable rental Pokémon. RPGamer writer Ben Martin was critical of the game for similar reasons, criticizing the game as being an "add-on" to the Game Boy games.

Game Revolution staff believed that the game expanded upon the competitive mechanics of the main series games, but also felt that the gameplay quickly became repetitive. They felt that players would lose interest unless they played Pokémon series games "religiously". Martin felt that while it was easy to understand for young players, the lack of a plot or significant goal made battles quickly lose meaning. The mini-games received negative reception from critics such as Gerstmann and Schneider, who found them too simple, with Gerstmann comparing them negatively to the mini-games in the Mario Party series, while Schneider felt some games were better than others.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 6430 April 1999Japan · North America 6 March 2000 · Australia 23 March 2000 · Europe 7 April 2000 · Brazil 31 December 2002

Editions and related releases

Followed by
Pokémon Stadium 2
Follows
Pocket Monsters Stadium

In the same series

Games like this

Collections7 collections

Platform libraries

Years

Series and characters

Description adapted from its source, CC BY-SA 4.0.