
2001 · Volition · Shooter · Adventure
Red Faction
PlayStation console exclusive
Red Faction revolutionizes gaming with Geo-Mod technology, the ability to completely alter and destroy the environment in real-time. Featuring 5 controllable vehicles, 15 weapons of mass destruction, unparalleled multiplayer action, and a setting on Mars in the midst of a deadly plague and rebellion, Red Faction sets the gold standard in gaming!
- Released
- 22 May 2001
- Platforms
- PlayStation 2PlayStation 3PlayStation 4WindowsmacOS
- Genres
- ShooterAdventure
- Developers
- VolitionGraphsim Entertainment
- Publishers
- THQTHQ NordicDeep SilverGraphsim Entertainment
- Modes
- Local multiplayerMultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionScience fiction
- Engine
- Geo-Mod
About
Red Faction is a series of shooter video games developed by Volition and owned by Plaion. Originating in 2001, the Red Faction games have spanned Microsoft Windows, macOS and consoles, including the PlayStation 2, GameCube, Xbox, PlayStation 3 and Xbox 360. Original developers Volition have retained the rights to the series since 2020, with no updates provided on whether a future fifth game (since 2011) is in the works.
The series is known for the struggle of the working people (usually miners) of Mars fighting for independence from off world oppressors, including foreign corporations that extract their resources from the planet, and the collective world government of Earth.
›Story
Mars in the near future.
Mars is the planet of opportunity, its mineral wealth feeding the insatiable needs of Earth, a planet stripped of raw materials and minerals. Ultor Corporation, aptly named after the ancient Roman temple dedicated to Mars the god of war, owns all the mining rights on the planet. The company is an expert at maximising production while minimising costs. Fortunes are made as cargo ship after cargo ship return to Earth filled with precious Noachite.
Mine workers, misled by promises of adventure and easy money, arrive on Mars by the shuttle load. Few ever make it back to Earth. Conditions in the Ultor mines are brutal. The work is dangerous and the miners’ living quarters are disgusting.
Environmental suits and bunks are shared between miners on different shifts. Food is lousy and in short supply. And beatings from Ultor guards are commonplace.
Worst of all, a mysterious, disfiguring Plague is running rampant through the mines. As the death toll rises and Ultor remains complacent, the miners’ fear and discontent grows. Pamphlets and posters from an underground organisation begin showing up all over the mining complex. Signed by the mysterious Eos, the pamphlets tell of bizarre deaths and missing comrades and urge the miners to take action against Ultor.
Tensions run high. The mines are wired like a powder keg. All it will take is a spark...
During a shift change, a young miner is brutally assaulted by an Ultor guard. Another miner, Parker, witnesses the brutality and is quickly caught up in the chaos. He has no choice. Kill or be killed. A rebellion explodes across Mars.
Can you live long enough to become a hero?
Keywords
- destruction
- futuristic
- classic
- steam
- great soundtrack
- steam cloud
- voice acting
- humble bundle
- useable vehicles
- destructible environment
Media
The articlegameplay, story, development, reception
Gameplay
The series has had three unique styles of gameplay. The first is a traditional first-person shooter element which was used by the first two games in the series, while the second is a third-person style of open world gameplay which was used in Red Faction: Guerrilla, and a third-person style of corridor shooter used in Red Faction: Armageddon. Both styles share a common element, the series' unique environmental destruction features. This was enhanced in Red Faction: Guerrilla when it was applied to every building in the game making the game's entire environment (except for the terrain itself) destructible.
The first two games were traditional first-person shooters with unique environmental destruction features that were praised in both games. The games include vehicles, pistols, rifles, explosives, and other traditional shooter weapons and features. While the first two games did not re-invent the first-person shooter genre, their Geo-Mod Engine and rebellious story made both games a new step for the genre.
Reception
The series has generally received positive reviews, with the original Red Faction and third installment Red Faction: Guerrilla getting the most acclaim, while Red Faction II and Red Faction: Armageddon received lower scores. Some common flaws are that the graphics are considered behind their time or unremarkable. Also, the scattered story and limited interactivity in the levels have been criticized overall. On the positive side, the series has been deeply commended for its unique geometry modification capabilities, intelligent AI, and prevalent storytelling themes.
Praised for its long play time, great gameplay, and smart AI, Red Faction was generally given average to great reviews by critics. The game was also criticized for its scattered story and mediocre graphics. GameSpot gave the game a great review saying, "It's a great big game with much to explore and enemies tough enough to make it worth playing through more than once." GameSpot awarded the game with an 8.9, giving it a rating of "great". GameSpy awarded the game an overall score of 89/100 and called the PC version, "the best and most well-rounded first-person shooter released in a long time."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Red Faction Collection
- Ported as
- Red Faction
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Platform libraries
Description adapted from its source, CC BY-SA 4.0.

