Video game
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American video game designer (born 1967)
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About
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by the id programmer John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Following disputes with Carmack, Romero decided to leave id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices.
Games like this
86Doom
2016 · 3DO, Apple IIGS +10
id Software
86Doom
2016 · PlayStation 3, PlayStation 4 +2
id Software
Sega exclusiveCorporation
1990 · Atari ST, Commodore C64/128/MAX +2
- Doom engineAtari exclusive
Doom engine
1993 · Atari Jaguar, Linux +1
Nintendo exclusiveMetaForce
— · GameCube
Retro Studios
86Doom
2016 · PlayStation 4, Stadia +2
id Software
- Thunder RallyNintendo exclusive
Thunder Rally
— · GameCube
Retro Studios
Nintendo exclusive52Daikatana
2000 · Game Boy Color, Nintendo 64 +1
Ion Storm
Collections2 collections
Development status
Description adapted from its source, CC BY-SA 4.0.