Ludography
76/100
Players277 ratings
80/100
Critics4 reviews
More scores
Metacriticcritics
76/100
Metacritic usersuser score
78/100
GameFAQsJust Right
3.64/5
Player reviews
93% positive5,509 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$29.99

Where to get it

Singularity cover

2010 · Raven Software · First-person shooter · Horror

Singularity

In this FPS, you travel across a remote island off the coast of Russia ripping through space and time, and are given your own Time Manipulation Device of which you use to vaporize enemies. You can upgrade your TMD, yourself, and weapons throughout the campaign which is reminiscent of every modern shooter from the Call of Duty Modern Warfare and World at War series to Half Life 2, and F.E.A.R. Time is power.

Released
25 June 2010
Platforms
LinuxPlayStation 3WindowsXbox 360
Genres
First-person shooterHorrorPuzzleScienceShooter
Developers
Raven Software
Publishers
—
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionFantasyScience fictionHorrorHistorical
Engine
Unreal Engine 3
Country
United States
Age ratings
PEGI 18CLASS_IND 18USK 18ESRB MCERO DGRAC 19+ACB MA 15+
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
7hmain story12hcompletionist
Composers
Charlie Clouser

About

Singularity is a 2010 first-person shooter video game developed by Raven Software and published by Activision and released for Windows, PlayStation 3 and Xbox 360. It is built on the Unreal Engine 3 from Epic Games.

›Story

When a strange electromagnetic surge from Katorga-12, a long-abandoned Soviet island, damages an American satellite, Captain Nathaniel Renko leads a team of Marines to investigate, only to crash-land on its shores. Once there, Renko begins slipping between the present and 1955, the year of a catastrophic accident tied to a mysterious element called E-99, and impulsively saves a scientist from a deadly fire. Returning to the present, he discovers his single act has rewritten history into a nightmare, and armed with a recovered Time Manipulation Device that can age, restore, and reverse matter, he must set right the timeline he has broken.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Singularity is a first-person shooter with horror elements. A main gameplay device is an artifact known as the Time Manipulation Device (TMD). The TMD is powered by an E-99 core, and can manipulate time. The TMD can move an object backwards or forwards in time, attract objects and hold them indefinitely, however it only affects living beings or objects that have been in contact with E-99. It is used often to solve puzzles such as aging and de-aging boxes to open gates and in combat by creating energy pulses that can stun or kill enemies.

While the story is mostly linear without any choices that affect the narrative, the ending leaves the player with a choice that just affects the ending cutscene.

Story

The game begins when an electromagnetic surge from an uninhabited island called Katorga-12, once held by the Soviet Union, damages an American spy satellite. S. Recon Marines, which includes protagonist Captain Nathaniel Renko, goes to investigate. Another surge disables the unit's helicopter, and it crashlands on Katorga-12.

Following the crash, Renko begins to phase between the present and 1955, the date of a catastrophic accident on the island. He arrives in 1955 just in time to save a scientist named Nikolai Demichev from dying in a fire.

Development

Singularity's concept was based on Brian and Steve Raffel's memories of the Cold War era and exploration of old abandoned buildings, including a World War II military base in the vicinity of Madison, Wisconsin. Some aspects of the game, especially the 1950s sections were inspired by pulp sci-fi movies.

According to Keith Fuller from Raven Software the game had a troubled development and was almost cancelled by publisher Activision. The number of development teams at Raven was reduced to one after more layoffs in October 2010, after delays with Singularity; as many as 40 staff were released. Following the layoffs, Raven has been focused on assisting with the Call of Duty series ever since.

Reception

Singularity received "generally favorable reviews" on all platforms according to the review aggregation website Metacritic. Activision was disappointed with Singularity's sales, which came out under 400,000.

Destructoid praised the Xbox 360 version, stating that "Singularity is a game that manages to feel like its own thing despite being pieced together from previous FPS games, and if you want a great Summer shooter full of violent toys and silly super powers, then you won't get much better than this. Quite possibly the best new FPS of the year so far." IGN was not so enthusiastic, and said that while "the gunplay is solid and there are a few memorable set pieces", the game is "ultimately limited by a lack of imagination where a neat time-manipulation idea is handcuffed to a by-the-numbers first-person shooter". Some reviewers criticized the game for similarities to other games, such as BioShock. In Japan, where the PlayStation 3 and Xbox 360 versions were ported and published by Square Enix on September 22, 2010, Famitsu gave both console versions each a score of 29 out of 40, while Famitsu Xbox 360 gave its Xbox 360 version a score of one eight, one seven, and two eights for a total of 31 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 325 June 2010Worldwide · Europe 25 June 2010 · North America 29 June 2010
Windows25 June 2010Worldwide
Xbox 36025 June 2010Worldwide
Linux1 July 2010Worldwide

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Description adapted from its source, CC BY-SA 4.0.