Ludography
81/100
Players1,116 ratings
87/100
Critics6 reviews
More scores
Metacritic36 critic reviews
88/100
Metacritic usersuser score
81/100
GameFAQsJust Right
3.81/5
Player reviews
88% positive11,504 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$2.99

Where to get it

BioShock 2 cover

2010 · 2K Marin · Adventure · First-person shooter

BioShock 2

BioShock 2 is the second game of the BioShock series and the sequel to BioShock. It continues the grand storyline of the underwater metropolis Rapture. BioShock 2 capitalizes and improves upon the high-quality effects, unique gameplay elements, and immersive atmosphere that defined the first game. It explores more brutal gameplay than its predecessor, with new enemies, weapons, Plasmids, and Gene Tonics.

Released
9 February 2010
Platforms
Nintendo SwitchPlayStation 3WindowsXbox 360macOS
Genres
AdventureFirst-person shooterHistoricalHorrorPuzzleRole-playingShooter
Developers
2K Marin
Publishers
2K
Series
BioShock
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionThrillerOpen world
Engine
Unreal Engine 2.5, Havok
Country
FranceUnited StatesAustralia
Age ratings
ACB MA 15+PEGI 18CERO ZGRAC 15+USK 18CLASS_IND 18ESRB M
Languages
English, French, German, Italian, Spanish (Spain)
Copies sold
3 million as of 2010-03-03
Time to beat
24hmain story14hwith extras46hcompletionist
Composers
Garry Schyman

About

BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It was released worldwide for PlayStation 3, Windows, and Xbox 360 on February 9, 2010; Feral Interactive released an OS X version on March 30, 2012. The game takes place in the dystopian underwater city of Rapture, eight years after the events of BioShock. In the single-player campaign, players control the armored protagonist Subject Delta as he fights through Splicers—the psychotic human population of the city—using weapons and an array of genetic modifications. The game includes a story-driven multiplayer mode that takes place before the events of BioShock, during Rapture's civil war.

After the success of BioShock, 2K Games formed a new studio, 2K Marin, to create the sequel. co-developed by 2K Australia, while Arkane Studios, and 2K China provided additional work and development support and Digital Extremes helped co-developed the multiplayer mode. The developers focused on improving gameplay elements from the first game, and return to the Rapture setting to explore a new perspective of the city. The story received major changes throughout development. Garry Schyman, who composed BioShock's soundtrack, returned for the sequel; he expanded the game's sonic palette to include more blues and religious music to parallel its themes.

›Story

Set eight years after the events of the first game, BioShock 2 follows Subject Delta, a prototype Big Daddy sent on a quest to reunite with the Little Sister he was previously bonded to, Eleanor, across a changed and even more dangerous Rapture.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

BioShock 2 is a first-person shooter. The player assumes the character of silent protagonist Subject Delta eight years after the events of BioShock. The player explores Rapture and fights off Splicers using weapons, environmental hazards, and plasmids. Plasmids grant powers such as telekinesis and must be recharged with "EVE" before further use.

The player can equip tonics—passive bonuses varying from increased speed to reduced EVE usage. Several weapons in BioShock 2 are unique to the Big Daddy, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack, and may simultaneously equip a weapon and a plasmid. If the player is killed, they are revived via a Vita-Chamber.

Story

BioShock 2 takes place in the city of Rapture, an underwater metropolis hidden from the world. Rapture was founded in the 1940s by billionaire Andrew Ryan to establish a city free from religious influences and government regulation. The city's citizens began "splicing"—genetically modifying themselves using ADAM, a substance derived from sea slugs. ADAM was used to create "plasmids" that enable superpowers, such as the ability to create lightning or control fire.

Class conflict and civil war were exacerbated by the side effects of ADAM abuse. Modified and conditioned children, called "Little Sisters", collected scarce ADAM from corpses and recycled it under the protection of armed and armored "Big Daddies". Rapture descended into civil war and became a crumbling dystopia populated by Splicers, the spliced remains of the citizenry. In the aftermath of Ryan's death during the first BioShock, the dissident collectivist Sofia Lamb and her followers, known as "the Rapture Family", assume control of the city.

Development

2K Boston and Irrational Games's BioShock was released to critical acclaim and strong sales. Publisher 2K executive Christoph Hartmann envisioned BioShock as the first entry in a franchise, and the publisher approached 2K Boston about whether they wanted to produce a BioShock sequel in the fall of 2007. Levine and 2K Boston decided to pass on the project. Instead, several ex-BioShock developers formed a new studio based in Novato, California in late 2007, called 2K Marin.

2K Marin began work on BioShock 2 with a core team of eight in November 2007, with 78 additional personnel at the peak of development. The developers were given three mandates: that the game would ship for PlayStation 3 (the previous game was Xbox 360-exclusive at launch), that it would feature a multiplayer mode, and that it would be delivered within two and a half years. It was developed in five countries across five time zones. 2K Marin was assisted by 2K Australia, 2K China, Arkane Studios, and Digital Extremes, who was responsible for the multiplayer component.

Reception

BioShock 2 received positive reviews. Review aggregator Metacritic assigned the game a weighted average critic score of 88/100 across all platforms. Reviewers noted BioShock 2's fundamental similarity to its predecessor, but disagreed on whether the similarity was a problem. GamesRadar's Charlie Barratt wrote that it broke new ground while honoring the original's successes.

PC World's Will Herring considered BioShock 2 to have surpassed the original. V. Club's John Teti, The New York Times' Seth Schiesel, and GameSpy's Anthony Gallegos, felt that it failed by hewing so closely to the original, or else failed to meaningfully expand it.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 39 February 2010North America · Europe 9 February 2010 · Japan 4 March 2010
Xbox 3609 February 2010North America · Europe 9 February 2010 · Japan 4 March 2010
Windows9 February 2010Worldwide
macOS29 March 2012Worldwide

Editions and related releases

Included in
BioShock: Ultimate Rapture Edition
Downloadable content
BioShock 2: Kill 'em KindlyBioShock 2: Minerva's DenBioShock 2: The Protector Trials
Followed by
BioShock Infinite
Follows
BioShock
Remastered as
BioShock 2 Remastered
Built on it
BioShock 2: The Protector TrialsBioShock 2: Kill 'em KindlyBioShock 2: Minerva's DenBioShock 2 Remastered
Editions
BioShock 2: Special EditionBioshock 2: Rapture Edition

In the same series

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Description adapted from its source, CC BY-SA 4.0.