Ludography
85/100
Players1,921 ratings
85/100
Critics15 reviews
More scores
Metacritic29 critic reviews
91/100
Metacritic usersuser score
82/100
GameFAQsJust Right
4.03/5
Player reviews
97% positive67,905 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$9.99

Where to get it

Dishonored cover

2012 · Arkane Studios · Action-adventure · Adventure

Dishonored

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

Released
9 October 2012
Platforms
PlayStation 3WindowsXbox 360
Genres
Action-adventureAdventureFirst-person shooterPuzzleRole-playingStealth
Developers
Arkane Studios
Publishers
Bethesda Softworks
Series
Dishonored
Modes
Single-player
Perspective
First person
Themes
ActionStealth
Engine
Unreal Engine 3
Country
FranceUnited States
Age ratings
USK 18CERO ZPEGI 18ESRB M
Languages
English, French, German, Italian, Japanese, Spanish (Spain)
Entry
#1 in Dishonored
Time to beat
12hmain story47hcompletionist
Directors
Harvey Smith, Raphaël Colantonio
Composers
Daniel Licht

About

Dishonored is a 2012 action-adventure game developed by Arkane Studios and published by Bethesda Softworks. Set in the fictional, plague-ridden industrial city of Dunwall, Dishonored follows the story of Corvo Attano, bodyguard to the Empress of the Isles. He is framed for her murder and forced to become an assassin, seeking revenge on those who conspired against him. Corvo is aided in his quest by the Loyalists—a resistance group fighting to reclaim Dunwall, and the Outsider—a powerful being who imbues Corvo with magical abilities. Several actors, including Susan Sarandon, Brad Dourif, Carrie Fisher, Michael Madsen, John Slattery, Lena Headey, and Chloë Grace Moretz, provided voice work for the game.

The game is played from a first-person perspective and allows the player to undertake a series of missions in a variety of ways, with an emphasis on player choice. Missions can be completed through stealth, combat, or a combination of both. Exploring each level opens new paths and alternatives for accomplishing mission goals, and it is possible to complete all missions, eliminating all of Corvo's targets, in a non-lethal manner. The story and missions are changed in response to the player's violent actions or lack thereof. Magical abilities and equipment are designed to be combined to create new and varied effects.

›Story

Dishonored is set in Dunwall, an industrial whaling city where strange steampunk-inspired technology and otherworldly forces coexist in the shadows. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is besieged by plague and ruled by a corrupt government armed with industrial technologies, dark forces conspire to bestow upon you abilities beyond those of any common man, but at what cost? The truth behind your betrayal is as murky as the waters surrounding the city, and the life you once had is gone forever.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Dishonored is an action-adventure game played from a first-person perspective with an emphasis on stealth action and the use of gadgets and the environment to eliminate opposing forces. The game world is a series of self-contained, mission-focused areas designed for multiple avenues of exploration in terms of in-game movement and powers. Between missions, the player is taken to a central hub called the Hound Pits pub where the player character Corvo can meet with his allies, receive mission briefings and alternate objectives, and convert recovered loot into new equipment and upgrades. In-game areas include loading docks, royal estates, poverty-stricken streets, and a bathhouse.

The player can save their progress at any time (except for during combat), and the game includes a checkpoint save system. The game has four difficulty levels which modify the effectiveness of health and mana (magic) potions, and enemies' awareness, damage delivered, and responsiveness. In the easy setting, health regeneration is possible.

Story

Dishonored takes place in the industrial city of Dunwall, where technology and otherworldly forces coexist. The city's design is modeled on London and Edinburgh between the late 1800s and the early 1900s. The capital of the Empire of the Isles, Dunwall is ruled by an oppressive regime that came to power following the assassination of the Empress and the kidnapping of her daughter. The city is a center for fishing and whaling; whale oil is a valuable resource which is needed to power the city.

After a natural philosopher discovered that whale oil can be used as a fuel, the government used it to develop powerful weaponry, which in turn bred government corruption. The city is stricken with a plague spread by rats, which is killing the poor and isolating the rich. The infected, known as "weepers", cry blood and can become violent. The government uses the plague as an excuse to take or purge citizens as they wish.

Development

Bethesda Softworks first announced Dishonored as a first-person, stealth, action-adventure game for Microsoft Windows, PlayStation 3, and Xbox 360 platforms on 7 July 2011. Dishonored is the first Arkane Studios game Bethesda published after its parent company ZeniMax Media bought Arkane in August 2010. Arkane Studios founder Raphaël Colantonio and Deus Ex developer Harvey Smith were the game's creative directors, and Deus Ex designer Ricardo Bare was its lead technical designer. Visual design director Viktor Antonov, who designed Half-Life 2's City 17, and art director Sebastien Mitton led the art team.

Smith, Colantonio, Antonov, and Mitton spent three years in pre-production. Bethesda approached Arkane and asked them to develop a new game and a new intellectual property. The team already had ideas for developing a similar game, but until Bethesda approached them, Arkane had no specific ideas. Mitton contacted Antonov in May 2009 to ask for his help to establish an artistic identity for a new intellectual property.

Reception

Dishonored was displayed for the public at the 2012 Electronic Entertainment Expo (E3), and received four nominations from the Game Critics Awards for Best Action/Adventure Game, Best Console Game, Best Original Game, and the overall Best of Show award. The game was also recognized at the event for: "Game of Show" by GameSpy, and Joystiq Editor-in-Chief Ludwig Keitzmann, and was nominated by Destructoid and EGM; "Best Action Game" by GameSpy, and EGM, and nominated by Destructoid; "Best of E3 2012 Editors' Choice Award" by GameSpot; and "Most Original Game" by G4TV. Other recognition included: "Best of Show" by Digital Trends; "Best of E3 Selection" by Yahoo Games and Game Revolution; "The Best Game at E3" by CinemaBlend; and "Top 10 Game of E3" by Paste magazine and Stuff; Kotaku listed the "Blink" ability as one of the "Top 27 Game Ideas" at the event. Jurors from the Entertainment Software Association and the Academy of Interactive Arts & Sciences selected "Regent", a piece of artwork for the game by artist Sergey Kolesov, to be one of 16 works for the 2012 Into the Pixel art exhibition.

At the 2012 Gamescom trade fair in August 2012, the game won the award for "Best of Gamescom" and "Best Console Game" for both the PlayStation 3 and Xbox 360 platforms. For the same event, Eurogamer named Dishonored as its "Game of the Show." Attendees of the 2012 Eurogamer Expo named it the number-one game of the show.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows9 October 2012North America · Australia 11 October 2012 · Europe 12 October 2012
Xbox 3609 October 2012North America · Australia 11 October 2012 · Japan 11 October 2012 · Europe 12 October 2012
PlayStation 39 October 2012North America · Australia 11 October 2012 · Japan 11 October 2012 · Europe 12 October 2012

Editions and related releases

Included in
Dishonored: Definitive Edition
Downloadable content
Dishonored: The Brigmore WitchesDishonored: The Knife of DunwallDishonored: Dunwall City Trials
Remastered as
Dishonored: Definitive Edition
Built on it
Dishonored: Dunwall City TrialsDishonored: Void Walker ArsenalDishonored: The Brigmore WitchesDishonored: The Knife of DunwallDishonored: Definitive Edition
Editions
Dishonored: Definitive Edition

In the same series

Games like this

Collections5 collections

Platform libraries

Years

Reception and records

Description adapted from its source, CC BY-SA 4.0.