Ludography
81/100
Players78 ratings
83/100
Critics1 review
Soul Edge cover

1996 · Namco · 3D fighting · Arcade

Soul Edge

PlayStation console exclusive

Soul Edge is a 3D arcade fighting game and the first in the Soul series, it is one of the first 3D fighting game in history that place a particular emphasis on the story of the fighters. Each character have their own weapon, allowing for a wide range of play styles. The slower, longer ranged characters try to deliver their heavy blows from a distance whereas the quicker, faster characters try to get in as close as possible and deliver quick-hitting attacks.

Released
16 May 1996
Platforms
ArcadePlayStation
Genres
3D fightingArcadeBeat 'em upFighting
Developers
Namco
Publishers
Namco
Series
Soulcalibur
Perspective
Side view
Themes
ActionFantasyHistorical
Country
Japan
Languages
English
Entry
#1 in Soulcalibur
Directors
Tarō Okamoto

About

Soul Edge is a 1995 fighting game developed and published by Namco for arcades. It is the first installment in the Soulcalibur series. Introduced at the JAMMA trade show in November 1995, the full arcade game was released on February 20, 1996 (Soul Edge) and May 16, 1996 (Soul Edge Ver. II) on System 11 hardware, the same board used by Tekken and Tekken 2. Later in December, an upgraded and expanded version of the game was ported to the PlayStation; this version was renamed Soul Blade outside Japan and released in 1997.

Soul Edge is a 3D fighting game and was the second such game to be based on weapons, following Battle Arena Toshinden (itself preceded by the 2D Samurai Shodown series). The plot centers upon the eponymous sword, rumored to offer unlimited power to anyone who can find and wield it, leading to nine warriors attempting to pursue the tenth who is rumored to have the sword. The game was a commercial and critical success, with praise given to graphics, gameplay and characters. It was followed up with Soulcalibur in July 1998.

›Story

In the 16th century, an extremely powerful sword named Soul Edge surfaces and attracts evil warriors from around the world who want its power. From America to Europe to Japan, these warriors fight each other for the chance to obtain it.

Keywords

  • pirates
  • martial arts
  • medieval
  • versus
  • multiple endings
  • campaign
  • revenge
  • day/night cycle
  • sword & sorcery
  • shared screen
  • boss fight
  • geometry

Media

The articlegameplay, story, development, reception

Gameplay

Soul Edge was created prior to the introduction of the so-called 8-Way Run. The characters can sidestep to either side by double-tapping down to move to the foreground or tapping down then up to the background. The jump maneuver (which in Soulcalibur is more like a hop) moves the player higher into the air, even allowing it to pass above the opponent (much like in Tekken). The game uses an active block system performed by pressing the block button, and a combat system based on the three attack buttons: horizontal attack, vertical attack, and kick.

Character moves retain a feel of Namco's Tekken series. Each character has one or two slow but unblockable attacks. Each character is also capable of performing one or two "Critical Edge" attacks, consisting of a long series of linked hits, usually ending in a strong high attack. These moves require the input of a special combination of two parts: they are activated by pressing all three attack buttons together, and if it connects, the player has the chance of extending the combo with a character-specific sequence, which must be input during the attack. This attack depletes one-third of the Weapon Gauge when used.

Story

Soul Edge's events take place in the year 1583. The game tells the tale of warriors searching for the ultimate sword, "Soul Edge". It has been given many names throughout history, such as "The Sword of Salvation", "The Sword of Heroes", and "The Ultimate Sword", among others. Many strong warriors searched for years, but very few actually found it.

The sword, currently in the form of a twin pair of long swords, appeared mysteriously in an auction. It was taken by the dreaded pirate Cervantes de Leon and nothing is known of his fate thereafter. Presently, nine warriors from around the world (Hwang, Li Long, Mitsurugi, Rock, Seong Mi-na, Siegfried, Sophitia, Taki, and Voldo) search for the sword for different reasons. Some desire its power, others want revenge.

Development

Soul Edge was developed as an experiment by Namco to explore the possibilities of a weapon-based fighting game; Samurai Shodown was one of the first of this type, while Battle Arena Toshinden was the first in 3D. Soul Edge was the first motion capture based video game created by using passive optical system markers.

Soul Edge was initially released in arcades in 1996. A Gamest Mook series guide book (GMC-30) was published by Shinseisha on April 30, 1996.

Reception

In Japan, Game Machine listed Soul Edge as the second most successful arcade game of March 1996. On the annual 1996 Gamest chart, Soul Edge was the 20th highest-grossing arcade game in Japan that year. The arcade game was more successful in the United States, where it was one of the top five highest-grossing arcade conversion kits of 1996. Despite this, it was not able to achieve the same level of arcade success as Namco's popular Tekken series. According to Next Generation magazine, Soul Edge "enjoyed less success than it deserved" in arcades.

Next Generation reviewed the arcade version of Soul Edge Version II, rating it four stars out of five, and stated that "there is still the slight control delay, but character movement is still fluid and seamless, and the trailing slashes of light in the wake of weapon movement is as gorgeous as ever." The PlayStation conversion, Soul Blade, was a bestseller in the UK. Due to its popularity, the game has been re-released as part of the PlayStation Greatest Hits, the PlayStation Platinum range, and the PlayStation The Best series.

Releases by platformdates and regions as published

PlatformReleasedRegions
ArcadeNext-Gen Optimization Patch Release20 February 1996Japan · Japan 8 June 1996

Editions and related releases

Expanded editions
Soul Blade
Built on it
Soul Blade

In the same series

Games like this

Collections4 collections

Publishers

Genres

Platform libraries

Description adapted from its source, CC BY-SA 4.0.