Ludography
89/100
Players91 ratings
90/100
Critics1 review
SSX 3 cover

2003 · EA Vancouver · Racing · Snowboarding

SSX 3

Players can discover the open mountain in the newest version of the smash-hit SSX snowboarding franchise.

Released
20 October 2003
Platforms
Game Boy AdvanceGameCubePlayStation 2Xbox
Genres
RacingSnowboardingSports
Developers
EA Vancouver
Publishers
EA Sports Big
Series
SSX
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Action
Age ratings
ACB GESRB EPEGI 7
Languages
English, French, German, Spanish (Mexico), Spanish (Spain)

About

SSX 3 is a 2003 snowboarding video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. The third installment in the SSX series, it was released on October 21, 2003, for the PlayStation 2, Xbox, and GameCube, and was later ported to the Game Boy Advance by Visual Impact on November 11, 2003, and to the Gizmondo by Exient Entertainment on August 31, 2005, as a launch title.

Set on a fictional mountain, the single-player mode follows snowboarders competing in the SSX Championship. Players choose from a variety of characters and take part in various events in different locations, earning points and money by performing tricks, winning races, completing goals, and finding collectables. Money can be used to upgrade character attributes, buy new clothes and boards, and unlock music and extras. Multiple players can play against each other in local multiplayer modes, and an online multiplayer mode also allowed players to connect to games and play against each other online on the PS2 version of the game, but it has since been discontinued.

Keywords

  • skiing
  • revenge
  • snow
  • sequel
  • high score
  • instant replay
  • 60 fps on consoles
  • skill points in game
  • licensed soundtrack
  • combat racing
  • commentary
  • in-game radio

Media

The articlegameplay, story, development, reception

Gameplay

SSX 3 is a snowboard racing game played from a third-person view. Players control one of various snowboarders and compete in events set across individual courses in peaks on a mountain. Unlike previous games in the series, which contain unconnected courses, a freeride mode also allows players to freely roam the open world consisting of all the courses in the game; it is possible for the player to ride from the top of the mountain to the bottom without stopping or reloading each course. New areas are progressively unlocked throughout the game.

Players can gain points by performing tricks, such as grabs, grinds, flips, and spins. A feature returning from previous games in the SSX series is the adrenaline meter, which gains adrenaline when the player executes tricks. It can be used to provide a speed boost or, once it becomes full, perform advanced tricks called übers, which grant more points than regular tricks. Performing übers increases the level of the adrenaline meter, which leads to progressively more advanced super über tricks and faster adrenaline boosts.

Development

SSX 3 was developed by EA Canada and published by Electronic Arts under the EA Sports Big label. Its development began after the release of SSX Tricky, the previous title in the series, in 2001. During the development of SSX and SSX Tricky, there were plans for both games to allow the player to explore a mountain, but this was never implemented, and was instead made the focus for SSX 3. EA Canada stated that SSX 3 was designed so "just about anyone can pick up and play".

Larry LaPierre, the producer of the game, stated that the developers wanted "to give people the first ever full mountain experience" and allow players to choose what they wanted to do on the mountain. The game was initially confirmed through a trailer in the 2003 game NBA Street Vol. 2 with the working title SSX 3, which later became the official title. The game was available to play by journalists before release at the July 2003 Camp EA event, and earlier in May at E3 2003.

Reception

SSX 3 received critical acclaim upon its release. Metacritic calculated an average score of 93 out of 100 for the PlayStation 2 (PS2) version based on 41 reviews, and 92 out of 100 for the Xbox and GameCube (GC) versions, both based on 27 reviews. All scores indicate universal acclaim. It is EA Sports Big's second-highest rated game on Metacritic before the first title in the SSX series.

On aggregate website GameRankings, the game holds 92% for PS2 and GC based on 60 reviews and 38 reviews, respectively, and 90% for Xbox based on 41 reviews. Reviewers liked the addition of an open world, the presentation, and trick system, while finding issues with the difficulty of the controls and customization options. Douglass C. Perry of IGN stated that it "expands upon Tricky in every way", while GameSpot's Greg Kasavin wrote that it "delivers a rush like few racing games or action sports games have ever achieved".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
GameCube20 October 2003North America · Europe 31 October 2003 · Japan 18 December 2003
Xbox20 October 2003North America · Europe 31 October 2003
PlayStation 220 October 2003North America · Europe 31 October 2003 · Japan 18 December 2003

Editions and related releases

Ported as
SSX: Out of BoundsSSX 3
Built on it
SSX 3SSX: Out of Bounds

In the same series

Games like this

Collections12 collections

Description adapted from its source, CC BY-SA 4.0.