Ludography
70/100
Players17 ratings
Super Monaco GP cover

1990 · Racing · Simulation

Super Monaco GP

Sega console exclusive

A superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit.

Released
9 August 1990
Platforms
AmigaAmstrad CPCArcadeAtari ST/STECommodore 64Commodore C64/128/MAXGame GearMaster SystemSega GenesisZX Spectrum
Genres
RacingSimulation
Developers
—
Publishers
—
Modes
Single-player
Perspective
First person
Country
JapanMonaco
Age ratings
CLASS_IND LESRB E
Languages
English

About

Super Monaco GP is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP. The arcade game consists of one race, the Monaco Grand Prix, but later ports added more courses and game modes based on the 1989 Formula One World Championship.

The original concept for Super Monaco GP came from Hisao Oguchi, who was at the time a game planner with Sega. The arcade game contained parodies of actual brands that were sponsors in Formula One, which led to a lawsuit from Philip Morris over advertising of tobacco products. Shortly after the arcade game launch, Super Monaco GP was ported to Sega's video game consoles, the Genesis, Master System, and Game Gear. British developer U.S. Gold published ports for home computers.

Keywords

  • 2.5d
  • motorsports
  • launch titles
  • brazilian grand prix
  • time trials
  • super scaler
  • movement penalty
  • fan translation - portuguese

Media

Super Monaco GP screenshot 1

The articlegameplay, story, development, reception

Gameplay

In the arcade version of Super Monaco GP, the game is a simulation of the Monaco Grand Prix, although the actual Circuit de Monaco is replaced by a fictional track that includes many features of the actual circuit. Players must qualify for the race around a short circuit before playing the main race; failing to complete the lap before the 45-second timer ends results in a Game over. Performance on the practice lap will determine the player's starting grid position. The race is then played against 19 computer controlled drivers, and players have to maintain above a position limit which counts down, or else the game ends. Completing the race in third place or better allows the player to race again in wet conditions.

Each race consists of three laps on the main track. Before a race begins, the player has selection of the car's transmission, among an automatic, 4-speed manual, and 7-speed manual. Players control their car with a steering wheel and shift with plates mounted behind the wheel, in a similar system to cars made by Ferrari. Acceleration and braking are handled by pedals.

Development

The idea for Super Monaco GP's arcade version came from Hisao Oguchi, who was at the time a game planner with Sega. At a younger age, Oguchi had played Monaco GP, released by Sega in 1979. When Oguchi decided to design a game based on Formula One, he started with a different name but chose Super Monaco GP after listening to opinions that the name was a good one. He referenced a parallel between the Monaco Grand Prix being the top event in racing and Sega being the top company in arcades. The game was also developed for the tenth anniversary of Monaco GP.

Super Monaco GP was the first arcade game where the arcade cabinet gave direct feedback in response to gameplay. The game's steering wheel includes force feedback with precision in response to the player's movements in-game. Utilizing the Sega X Board for an arcade system board, Super Monaco GP runs at 60 frames per second and displays on a 26 inch screen. The cabinet also includes a Fresnel lens to make the image on the game appear larger.

Reception

According to Sega Enterprises USA head Tom Petit, the arcade game was very successful, especially in Asian and European markets. In Japan, on Famicom Tsūshin's arcade earnings chart, it was second in August 1989, just below Namco's 3D polygon racing game Winning Run. It became the publication's top earner in September 1989, and retained its spot in October 1989 above Sega's arcade version of Tetris. It ended the year as the third highest-grossing arcade game of 1989 in Japan, just below Sega's Tetris and Namco's Winning Run.

Super Monaco GP was later Japan's highest-grossing dedicated arcade game of 1990, third highest-grossing dedicated arcade game of 1991, and eleventh highest-grossing arcade game of 1992. At the 1989 Gamest Awards in Japan, Super Monaco GP won a Special Award, and was nominated in the "Best Action" and "Best Graphics" categories.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 May 1989Worldwide
Sega Genesis9 August 1990Japan · North America 1 September 1990 · Europe 4 January 1991 · Brazil 31 January 1991
Atari ST/STE31 December 1991Europe
Commodore C64/128/MAX31 December 1991Europe
ZX Spectrum31 December 1991Europe
Amstrad CPC31 December 1991Europe
Amiga31 December 1991Europe

Editions and related releases

Included in
Game Box Série CorridasMega Games 6 Vol. 2Sega Top TenMega Games 3Sega Classics Arcade Collection 5-in-1Sega Sports 1Sega Top FiveMaster Games 1Super Mega Drive 3: 30 Super JogosSuper Mega Drive 3: 10 Super JogosSuper Mega Drive 3: 12 Super JogosMaster System 3 Collection
Ported as
Super Monaco GP
Built on it
Super Monaco GP

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Genres

Reception and records

Publishers

Description adapted from its source, CC BY-SA 4.0.