Ludography
Tekken 3 cover

1996 · Namco · 3D fighting · Arcade

Tekken 3

PlayStation console exclusive

Tekken 3 is the third installment in the Tekken series. It maintains the same core fighting system as its predecessors but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster gameplay.

Released
28 November 1996
Platforms
ArcadePlayStation
Genres
3D fightingArcadeFighting
Developers
Namco
Publishers
Namco
Series
Tekken
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Country
Japan
Languages
English
Entry
#3 in Tekken
Directors
Katsuhiro Harada
Composers
Nobuyoshi Sano

About

Tekken 3 (鉄拳3) is a 1997 fighting game developed and published by Namco. It is the third installment in the Tekken series and the first game built on the Namco System 12 arcade hardware. The game takes place nineteen years after Tekken 2 (1995) and features a largely new cast of characters, including the debut of several staple characters such as Jin Kazama, Ling Xiaoyu and Bryan Fury, and adds a sidestepping ability to every character. Tekken 3 was ported to the PlayStation in 1998 with additional content, including a beat 'em up mode called Tekken Force.

The game was a major hit for both arcades and consoles, selling 35,000 arcade units and 8.36 million PlayStation copies worldwide, making Tekken 3 the fifth best-selling PlayStation game. Since its release, Tekken 3 has been cited as one of the greatest games of all time. It was followed by Tekken Tag Tournament (1999) and its direct sequel, Tekken 4 (2001). Later, Tekken 3's arcade version was included within Tekken 5 on PlayStation 2, while the console port was re-released as part of Sony's PlayStation Classic.

›Story

After defeating Kazuya Mishima in the King of Iron Fist Tournament 2, Heihachi Mishima reclaimed the Mishima Zaibatsu and created the Tekken Force, a paramilitary organization dedicated to protecting the company. One day, a squadron of Tekken Force soldiers searches an ancient temple in Mexico as part of an excavation project and is almost wiped out by the mighty Ogre. Heihachi Mishima's only hope is his grandson Jin Kazama, who lives with his mother Jun unaware of his heritage. When Ogre attacks his home and presumably kills his mother, Jin goes in search of his grandfather and learns the family martial arts. On his nineteenth birthday, Heihachi announces the King of Iron Fist Tournament 3, hoping to use Jin to get Ogre out of the way.

Keywords

  • helicopter
  • martial arts
  • minigames
  • death
  • hand-to-hand combat
  • karate
  • multiple endings
  • tank
  • kung fu
  • teleportation
  • instant replay
  • tournament

Media

The articlegameplay, story, development, reception

Gameplay

Tekken 3 maintains the same core fighting system and concept as its predecessors. Three-dimensional movement is insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), but Tekken 3 adds emphasis on the third axis by allowing characters to sidestep in or out of the background. Fighters now jump more reasonable heights than in the previous games, making them less overwhelming and putting more use to sidestep dodges, as jumping can no longer dodge every ground attack. Reversals, introduced for some characters in Tekken 2, were now available to all characters. New improvements include quicker recoveries from knockdowns, more escapes from tackles and stuns, more moves with juggling enabled, and newly created combo throws.

The PlayStation version of Tekken 3 introduces a beat 'em up minigame called "Tekken Force", which pits the player in various stages against enemies in a side-scrolling fashion. The concept was expanded on in a minigame for the PlayStation 2 versions of Tekken 4, and succeeded by the Devil Within campaign mode in the console versions of Tekken 5. Another minigame in the PlayStation version is known as "Tekken Ball", similar to beach volleyball, where the player must hit the ball with a powerful attack to pulverize the opponent, or cause them penalty damage by letting the ball fall into the opponent's territory.

Story

15 years after the King of the Iron Fist Tournament 2, Heihachi Mishima has established the Tekken Force: a paramilitary organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. One day, a squadron of Tekken Force soldiers searched an ancient temple located in Mexico under the premise of an excavation project. Soon after arriving there, Heihachi learns that they were obliterated by a mysterious and malevolent creature known as Ogre.

Having captured a brief glimpse of Ogre before his immediate disappearance, Heihachi seeks to capture Ogre in the hopes of harnessing his immense fighting power for his own personal gain. Soon after, Nina Williams was awakened from Dr. Bosconovitch's cold-sleep machine. Various known martial artists end up dead, attacked, or missing from all over the world, with Ogre behind all of it.

Development

Tekken 3 is the first game to have been released on Namco System 12 hardware, after the original two Tekken games on System 11. The animation for the combatants was created using motion capture.

The sub-bosses of the previous two Tekken games were dropped in Tekken 3, since the developers felt it would make for a deeper and more well-rounded game if they focused on the move sets and playability of the core characters rather than on adding bosses.

Reception

The arcade game was a major hit. In Japan, the 15 April 1997 issue of Game Machine listed Tekken 3 as the most-successful arcade game of the month. It went on to be the highest-grossing arcade printed circuit board (PCB) game of 1997 in Japan, and second highest-grossing overall arcade video game below Sega's rival Virtua Fighter 3 (1996). Tekken 3 sold 35,000 arcade units worldwide in 1997, including 15,000 in Japan and 20,000 overseas.

While Virtua Fighter 3 was more successful in Japan at the time, Tekken 3 was more successful worldwide. Tekken 3 later became the overall highest-grossing arcade game of 1998 in Japan, above Virtua Fighter 3 Team Battle.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade20 March 1997Japan · North America 31 December 1997 · Europe 31 December 1997

Editions and related releases

Expanded editions
Tekken 3
Built on it
Tekken 3

In the same series

Games like this

Collections8 collections

Publishers

Genres

Reception and records

Description adapted from its source, CC BY-SA 4.0.