Ludography
83/100
Players34 ratings
Zool cover

1992 · Gremlin Interactive · Action · Fighting

Zool

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

Released
1 July 1992
Platforms
Acorn ArchimedesAmigaAmiga CD32Atari STAtari ST/STEBlackBerryBlackBerry OSGame BoyGame GearMS-DOSMaster SystemSNESSega Genesis
Genres
ActionFightingPlatformerPuzzle
Developers
Gremlin Interactive
Publishers
Gremlin InteractiveGameTekNissho Iwai Infocom Systems Co., Ltd.
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United Kingdom
Languages
English
Composers
Patrick Phelan

About

Zool: Ninja of the Nth Dimension is a platform video game developed and published by Gremlin Graphics. It was marketed as a rival to Sega's Sonic the Hedgehog. Originally released for the Amiga home computer in October 1992, the game was subsequently ported to Sega Genesis, Super Nintendo Entertainment System, Master System, Game Boy and Game Gear, as well as other home computers. A sequel, Zool 2, was released in 1993. A remastered version of the original game, titled Zool Redimensioned, was developed by Sumo Digital Academy and published by

Secret Mode for Windows and PlayStation 4 in August 2021.

›Story

His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Keywords

  • ninja
  • minigames
  • mascot
  • death
  • side-scrolling
  • advergame
  • abstract
  • pixel art
  • high score
  • heavy metal
  • wall jump
  • checkpoints

Media

The articlegameplay, story, development, reception

Gameplay

The game is a platform game, relying on smooth, fast-moving gameplay. Its protagonist is Zool, a gremlin "Ninja of the Nth Dimension" who is forced to land on Earth; in order to gain ninja ranking, he has to pass seven lands, beating a boss at the end of each of them. The game contains a number of embedded minigames, including several arcade games, a scrolling space shooter and a game accessible only by making Zool play a certain tune on an in-game piano or finding certain invisible warp points.

Development

George Allan came up with the idea of Zool as he was criticized that his previous game Switchblade II had a lack of enemies. In development, Zool could cast spells to get him out of trouble by collecting potions. For example, Zool could escape from pits with high jump spells and cast a shadow spell to make a clone of him that follows his actions (thus doubling the fire power). In the final version, the spells were replaced with collectible power-ups.

The very early name for the project was Pootz. The soundtrack by Patrick Phelan overlaps with the Lotus 3 soundtrack and inspired several modern electro/techno remixes. Candy company Chupa Chups sponsored the game's production, with the company logo featured prominently within the game. The game was heavily hyped upon its initial release, including being bundled with the then-newly launched Amiga 1200, although not the AGA version with enhanced graphics which followed later.

Reception

The original Amiga game was released to critical acclaim,

receiving scores of 97%, 96%, 95% from Amiga Computing, Amiga Action and Amiga Format respectively. Electronic Gaming Monthly claimed that Zool sports great graphics, but the character moves too fast with little control. GamePro gave a positive review of the Game Gear version, praising its "great graphics and sound abound", as well as its "crisp" gameplay. Power Unlimited gave the Game Boy version a score of 80% and the Sega Genesis version a score of 81%. The magazine was generally positive to the game, despite noting that the game did not add anything new in the platforming genre.

Legacy

Two children's novels based on the games, entitled Cool Zool and Zool Rules, were released in February 1995. They were written by Stan Nicholls and Ian Edginton and published by Boxtree. The Game Maker's Companion (APress, 2010), a book on hobbyist game development, contains step-by-step instructions on how to remake the original Zool game using GameMaker Studio.

A remastered version of the console version of Zool, titled Zool Redimensioned, was developed by Sumo Digital Academy and published by publisher Secret Mode for Windows and PlayStation 4 on August 18, 2021. The remaster features modes for both modern and classic-style difficulty, challenges for each level, and a multiplayer party mode, as well as an emulated version of the Genesis version of the game. For legal reasons, references to the original game's Chupa Chups sponsorship have been removed.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga1 July 1992Europe
Acorn Archimedes31 December 1993Europe
Atari ST/STE31 December 1993Europe
MS-DOS31 December 1993North America · Europe 31 December 1993
Amiga CD3231 December 1993Europe · Brazil 31 December 1994
SNES31 December 1993North America · Japan 29 July 1994
Sega Genesis31 December 1993Europe · North America 31 December 1993
BlackBerry OS30 April 2013Worldwide

Editions and related releases

Included in
Gremlin Collection 1The A500 Mini
Followed by
Zool 2
Ported as
Zool
Remade as
Zool Redimensioned
Built on it
ZoolZool Redimensioned

Games like this

Collections8 collections

Description adapted from its source, CC BY-SA 4.0.