Ludography
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Chaos Field cover

2004 · Milestone · Shoot 'em up · Shooter

Chaos Field

Chaos Field is a top-down space shooter similar in concept to the Gradius series, or Ikaruga. You control one of three ships, each with their own pilot and unique weapon systems.

Also known as
Chaosfield · Kaosufiirudo · Chaos Field Expanded
Released
16 December 2004
Platforms
ArcadeDreamcastGameCubePlayStation 2
Genres
Shoot 'em upShooter
Developers
Milestone
Publishers
—
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Action
Country
Japan
Age ratings
ESRB E
Languages
JapaneseEnglish

About

Chaos Field is a 2004 vertically scrolling shooter arcade video game developed by MileStone. The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player can flip the environment at will between two parallel worlds.

Chaos Field is the first game from MileStone, a company founded by former Compile employees looking to develop high quality shooters similar to those Compile was known for in the past. The game experienced a troubled development cycle due to a lack of organization and the number of employees involved. After its release in Japanese arcades, it was ported to the Dreamcast, PlayStation 2, and GameCube in Japan. The GameCube version was also released in North America, and included a mode that adds small waves of enemies between the bosses. Critics found the game to be overwhelmingly average, a generic shooter lacking in polish and execution.

Keywords

  • bullet hell

Media

The articlegameplay, story, development, reception

Gameplay

Chaos Field is a vertically scrolling shoot 'em up with consecutive boss battles. The game features five stages, each with three bosses to defeat. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon: a spread shot, a lock-on laser, or bolts of lightning. Each ship is equipped with a short-range sword that can destroy bullets and inflict damage on enemy ships.

Each player ship also has two special abilities, one being a type of homing weapon that locks onto enemies and the other being a deployable shield that absorbs bullets. The specifics of how these special abilities function differs slightly between ships.

Development

, who were desiring to make a shooter of their own. The company was founded by former Compile employees in 2003 after Compile went bankrupt. Most of the staff originally joined Compile because of the company's positive reputation with shooting games like the Aleste series, but were left unsatisfied from Compile's growing focus on other franchises like Puyo Puyo. The team decided to develop the game for Sega's NAOMI arcade platform since they were experienced with it and had a working relationship with Sega.

Development was funded by their publisher Able Corporation and by subcontract work on other games. According to sound and art designer Daisuke Nagata, the game experienced a troubled development cycle due to a lack of organization and the number of employees involved. The team had a working prototype by September 2003 but scrapped this iteration and started anew when they determined it did not feel right. This version of the game had the player controlling a giant robot flying through stages set in real Japanese cities.

Reception

Critics found Chaos Field to be a generic shooter. IGN wrote that "the entire effort screams cookie-cutter design" but that it "manages to deliver an entertaining dose of gameplay within a completely average looking shooter." Gamezilla and GamesRadar also described the game as "standard". Several critics compared the game unfavorably to other shoot 'em ups since it is overly traditional and lacking in distinguishing qualities.

In particular, some critics found the game inferior to Ikaruga, another arcade shooter ported to the GameCube. Some critics like IGN only recommended Chaos Field to hardcore fans of the genre who desired to attain the highest scores, and pointed casual players to Ikaruga.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Arcade25 May 2004Japan
Dreamcast1 December 2004Japan
GameCube24 February 2005Japan · North America 20 December 2005
PlayStation 215 December 2005Japan

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
DreamcastT-47801MJapan—
GameCubeGKFJMSJapan—
GKFEGGNorth America—

Box artone per regional release we hold art for

Editions and related releases

Included in
Ultimate Shooting CollectionSakura Flamingo Archives

Games like this

Collections3 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.