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Final Fantasy V cover

1992 · Square · Adventure · Role-playing

Final Fantasy V

Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Super Nintendo Entertainment System).

Released
6 December 1992
Platforms
AndroidGame Boy AdvancePlayStationPlayStation PortableSNESWiiWindows
Genres
AdventureRole-playing
Developers
Square
Publishers
Square
Series
Final Fantasy
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / IsometricSide view
Themes
ActionFantasyOpen world
Country
Japan
Age ratings
GRAC 12+ESRB TCERO A
Languages
Japanese, English
Copies sold
2.5 million
Entry
#5 in Final Fantasy
Time to beat
25hmain story30hwith extras37hcompletionist
Directors
Hironobu Sakaguchi
Composers
Nobuo Uematsu

About

Final Fantasy V is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fifth main installment of the Final Fantasy series. The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements.

These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence.

›Story

Embark on an epic adventure as four heroes are driven together by fate: Bartz and his chocobo companion, Princess Lenna of Castle Tycoon, the mysterious Galuf, and the pirate captain Faris. The crystals that bring peace and prosperity to the world – earth, water, fire, and wind – have lost their power and are on the verge of destruction. These Crystals acted as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence.

Keywords

  • 2d
  • jrpg
  • classic
  • steam
  • class-based
  • ability system
  • grid-based movement
  • possession
  • psone classics
  • virtual console
  • playstation plus
  • mercenary

Media

The articlegameplay, story, development, reception

Gameplay

Final Fantasy V includes many standard role-playing elements as well as renovated features introduced in earlier Final Fantasy games. Players navigate from a top-down perspective; a traversable overworld connects the various towns, dungeons, and other points of interest. The player can traverse the overworld by foot, Chocobo, hydra-guided ship, wind drake, or airship, depending on the situation. Most towns contain scattered inns for resting, shops for purchasing equipment, and people from whom the player can gain information.

The player may also embark on several side quests that become available as the story progresses. Characters grow in strength by gaining experience points from random encounters with monsters on the overworld or in a dungeon. Experience culminates in a "level up", in which character attributes such as hit points and magic power increase. A menu-based management system allows the player to equip, heal, and change each character's selected job outside of battle as well as to save the game's progress.

Story

The backstory of Final Fantasy V is revealed in phases through cutscenes and interactions with non-playable characters. One millennium before the events of the main story, a powerful mage named Enuo imperiled the world using the power of an evil entity called the "Void". The people retaliated by using twelve legendary weapons to vanquish Enuo, but the Void itself could not be destroyed. Consequently, the people split the world's four elemental Crystals into two sets, effectively creating two worlds. The Void then became sealed in a dimensional cleft between the two worlds.

Nearly a thousand years passed without incident, and both worlds prospered due to the powers of their Crystals of Wind, Water, Fire, and Earth. New kingdoms and towns flourished, and travel by ship acted as a critical means of commerce and communication. However, a sinister force was stirring in the second world—ever since the Void incident, malicious demons had been sealed inside a tree in the Great Forest of Moore. The corrupted amalgamation of spirits emerged as Exdeath, the game's primary antagonist. When Exdeath attempted to claim the world for himself, a group of heroes called the "Four Warriors of Dawn" (Galuf, Xezat, Dorgann, and Kelger) sealed him within the first world using its Crystals, and peace returned for another thirty years.

Development

Final Fantasy V was directed by Final Fantasy series creator Hironobu Sakaguchi who, prior to the release of Final Fantasy IX, called it his favorite Final Fantasy game. The image, and title logo designs were created by series illustrator and image designer Yoshitaka Amano, while the character designs and character sprites were designed by Kazuko Shibuya. The monsters were designed by Tetsuya Nomura. Amano has stated that he counts his depictions of both Faris from Final Fantasy V and Terra from VI among his favorite Final Fantasy designs.

The writing of the scenario text was a collaborative effort between Sakaguchi and Yoshinori Kitase. Sakaguchi conceived the plot and was in charge of it, while Kitase tried to include more humor to lighten up the relatively serious story. The Job System was designed by Hiroyuki Ito, who worked on the game as a battle planner alongside Akihiko Matsui. Mode 7 effects were used in the airship sequences, which moving in the airship would cause the planet to rotate on its axis.

Reception

Within a day of its release in Japan, Final Fantasy V sold about 900,000 cartridges for ¥8.8 billion ($69 million at the time, or $158 million adjusted for inflation), selling about 4.5 times as many copies as what Final Fantasy IV (1991) sold on its first day and close to the 1.3 million sold by Dragon Quest V (1992) on its first day. Final Fantasy V topped the Japanese sales charts in December 1992 and January 1993, selling 2 million copies during its first two months of release. It was Japan's fourth multi-million seller released in 1992 (following Street Fighter II, Super Mario Kart, and Dragon Quest V), and ended the year as the second best-selling game of 1992 in Japan (below Dragon Quest V).

Final Fantasy V went on to sell a total of 2.45 million units for the Super Famicom in Japan. It was also a commercial success overseas in South Korea, where it was the second best-selling game of 1992 (below Street Fighter II). The Japanese Game Boy Advance version has also sold nearly 260,000 copies as of December 2007. Final Fantasy Collection sold over 400,000 copies in 1999, making it the 31st best selling release of that year in Japan. The North American release of Final Fantasy Anthology sold 364,000 copies as of 2004.

Releases by platformdates and regions as published

PlatformReleasedRegions
SNES6 December 1992Japan
Wii18 January 2011Japan

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
PlayStationNPHJ00314Asia—
SCES-13840Europe—
SCES-13840-ANZEurope / Australia—
NPJJ00521Japan—
SLPM-86081Japan—
SLPS-01949Japan—
NPUJ00879North America—
SNESSHVC-F5Japan—

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Expanded editions
Final Fantasy V Advance
Ported as
Final Fantasy V
Remastered as
Final Fantasy V
Basis for
Final Fantasy: Legend of the Crystals
Built on it
Final Fantasy VFinal Fantasy V Advance

In the same series

Games like this

Collections13 collections

Description adapted from its source, CC BY-SA 4.0.