Ludography
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Flicky cover

1984 · Action · Arcade

Flicky

Sega console exclusive

Flicky is an arcade game made by Sega. First released in arcades in 1984, Flicky was also released at the time for the SG-1000, and then ported to the MSX and Japanese computers Sharp X1, Fujitsu FM-7 and NEC PC-8801. It was later ported to the Sega Mega Drive/Genesis in 1991. Flicky was designed by Yoji Ishii, who was with Sonic Team until August 1999, when he formed Artoon, his own company.

Released
21 May 1984
Platforms
ArcadeFM-7LinuxMSXNEC PC-8800 seriesPC-8000 seriesSG-1000Sega GenesisSharp MZ-2000Sharp MZ-2500Sharp X1WindowsmacOS
Genres
ActionArcadePlatformer
Developers
—
Publishers
Midway GamesMicronet
Modes
Single-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
ESRB ECLASS_IND L
Languages
English

About

Flicky is a platform game developed by Sega and released as an arcade video game in May 1984. It was licensed to Bally Midway for distribution in the United States. In Flicky, the player controls the eponymous blue bird and must gather all the small birds called Chirps in each round and bring them safely to the exit. There are cat and lizard enemies which can disperse the Chirps and kill the player, but Flicky can use items on the playing field to protect herself and the Chirps from danger.

The idea for Flicky came from Sega senior leadership, who wanted to exceed the success of Namco's Mappy (1983). Yoji Ishii and Yoshiki Kawasaki developed Flicky at Sega over one year. Originally, the game simply had the player catch ambiguous dots in a maze. Taking inspiration from a popular song in a Japanese variety show, Kawasaki gave the game an urban theme and bird characters. The game was originally titled "Busty", then "Flippy", before finally settling on "Flicky".

Keywords

  • steam
  • bird
  • pixel art
  • high score
  • digital distribution
  • single-player only
  • bonus stage
  • protagonist's name in the title
  • cat
  • non-humanoid protagonist
  • single-screen level
  • escort mission

Media

The articlegameplay, story, development, reception

Gameplay

Flicky is a platform game in which the player takes control of a flightless blue bird named Flicky. With only the ability to run side-to-side and jump, the player must collect all the small, yellow birds called "Chirps" and take them to the exit to clear each round. According to game artist Yoshiki Kawasaki, Flicky is just a friend to the Chirps although some players may think she is a mother to them. The Chirps follow Flicky in a chain until they are collected at the exit.

Bonus points are awarded for bringing multiple Chirps back in a single chain. There are 48 total stages. Each stage takes place on a single wraparound screen that scrolls horizontally with Flicky always in the center. After all the stages are completed, the game loops infinitely on an increased difficulty mode.

Development

The spark to develop Flicky came from Sega's desire to exceed Namco's Mappy (1983) which had become very popular in Japanese arcades. Sega game designer Yoji Ishii's boss wanted him to design a similar "dot eater" game but better. Ishii (who later designed Sega's Fantasy Zone) led the development team.

Flicky was developed over the course of one year and was designed by Yoji Ishii in collaboration with artist Yoshiki Kawasaki. The game evolved from a simple game that Kawasaki first envisioned where the player would catch dots in a maze. He took inspiration from a popular song about sparrows on power lines from a 1970s Japanese variety show, Migoro! Tabegoro!

Reception

In July 1984, Game Machine listed Flicky as being the second most popular table arcade unit in Japan during that period.

The Genesis port of Flicky was reviewed by multiple Western publications, most of which found the game to have highly addictive and enjoyable gameplay while criticizing it for having poor graphics and sound. Reviewers noted poor initial impressions based on appearance and sound, finding the sprites to be simple, the colors garish, and the music repetitive. However, when they began to play the game, they found that the simple appearance complemented the simple yet engaging gameplay. Computer and Video Games described Flicky as a guilty pleasure and discussed its cute appearance in positive light.

Legacy

Numerous Sega video game compilations feature Flicky. A CD-enhanced version of the Genesis port was featured in Wondermega Collection, a compilation bundled with the Wondermega hybrid console in 1992. Wondermega Collection will be included as part of the Sega Mega Drive Mini 2 mini console in Japan, releasing in October 2022. The Genesis version was compiled into Game no Kanzume Vol.

1 (1994), a Sega CD compilation in Japan which featured CD quality remixes of the original soundtrack. The Genesis port was also featured in Sonic Mega Collection (2002), Sega Genesis Collection (2006), Sonic's Ultimate Genesis Collection (2009), Sega Mega Drive Classic Collection (2010), and even Genesis-based plug and play devices. The arcade version has been released in Japan on the Sega Ages: Memorial Collection Vol. 1 (1996) for the Sega Saturn, and the Sega Memorial Selection (1998) for Windows.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1984Japan · North America 31 December 1984

Editions and related releases

Included in
Sega Astro City Mini
Ported as
Flicky
Built on it
Flicky

Games like this

Collections8 collections

Platform libraries

Years

Publishers

Description adapted from its source, CC BY-SA 4.0.