
- 91/100
- Players2,793 ratings
- 96/100
- Critics9 reviews
More scores
- Metacritic55 critic reviews
- 94/100
- Metacritic usersuser score
- 89/100
- GameFAQsJust Right
- 4.34/5
- Player reviews
- 94% positive15,545 reviews
- Steam Deck
- Playable
- Runs on
- Windows
Where to get it

2010 · Bioware · Adventure · LGBT themes
Mass Effect 2
Timed Xbox exclusive
Are you prepared to lose everything to save the galaxy? You'll need to be, Commander Shephard. It's time to bring together your greatest allies and recruit the galaxy's fighting elite to continue the resistance against the invading Reapers. So steel yourself, because this is an astronomical mission where sacrifices must be made.
- Released
- 26 January 2010
- Platforms
- PlayStation 3WindowsXbox 360
- Genres
- AdventureLGBT themesRole-playingScienceShooterSpace operaThird-person shooterVideo game with LGBT character
- Developers
- Bioware
- Publishers
- Electronic Arts
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fiction
- Engine
- Unreal Engine 3
- Country
- Canada
- Age ratings
- USK 16CERO DACB MA 15+PEGI 18CLASS_IND 16GRAC 19+ESRB M
- Languages
- Czech, English, French, German, Hungarian, Italian, Polish, Russian, Spanish (Spain)
- Copies sold
- 2 million as of 2010-01-29
- Time to beat
- 24hmain story50hcompletionist
- Directors
- Casey Hudson
- Composers
- Jack Wall
About
Mass Effect 2 is a 2010 action role-playing game developed by BioWare and published by Microsoft Game Studios and Electronic Arts. It was released for Windows and the Xbox 360 in January 2010, as well as the PlayStation 3 the following year. It is the second installment in the Mass Effect series and a sequel to the original Mass Effect. The game takes place within the Milky Way galaxy during the 22nd century, where humanity is threatened by an insectoid alien race known as the Collectors.
The player assumes the role of Commander Shepard, an elite human soldier who must assemble and gain the loyalty of a diverse team to stop the Collectors in a suicide mission. Using a completed saved game of its predecessor, the player can impact the game's story in numerous ways.
›Story
Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.
To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Mass Effect 2 is a single-player action role-playing game in which the player takes the role of Commander Shepard from a third-person perspective. Before the game begins, the player determines Shepard's gender, appearance, military background, combat training, and first name. The player may choose to import a character from a completed saved game of the original Mass Effect or start the game with a new character. Importing an old character allows several decisions the player made in the original game to impact the story of Mass Effect 2 and grants the player a set of starting bonuses.
The game features six different character classes for the player to choose from. Each class is proficient in a different set of powers and weapon types. For example, the Vanguard class specializes in close-range combat and shotguns, while the Infiltrator class relies on stealth combat and sniper rifles.
Story
Mass Effect 2 is set within the Milky Way galaxy during the 22nd century, where interstellar travel is possible through mass transit devices called Mass Relays, a technology believed to have been built by an extinct alien race known as the Protheans. A conglomerate body of governments known as the Citadel Council controls a large percentage of the galaxy and is responsible for maintaining law and order among races of the galactic community. Races that belong to the Citadel Council include humans, asari, salarians, and turians. Other alien races in the game include the reptilian krogan and drell, the environmental-suited quarians, and a hostile race of networked artificial intelligence called geth.
During the events of the original Mass Effect, a geth army attempted to open a portal for the Reapers, a highly advanced machine race of synthetic-organic starships that are believed to eradicate all organic civilization every 50,000 years. The galactic community has since lived in fear of another possible invasion. Meanwhile, a human supremacist organization called Cerberus believes that humans deserve a greater role in the galactic community and supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal experimentation and terrorist activities.
Development
Mass Effect 2 was developed by BioWare and directed by Casey Hudson, who previously led the production of the first Mass Effect game. Before actual production began, BioWare created a list of goals to work towards based on feedback from fans, reviewers, and internal staff members. The company's main goal was to "create an experience that was less about being a game and more about being an experience." In contrast to the exclusive focus on the main story of the original Mass Effect, Hudson explained that BioWare was interested in a plot where optional stories had as much intensity as the main story and decided that the idea of recruiting people and making them loyal to the player so that they could survive a suicide mission allowed to explore these possibilities.
He noted, "the funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story."
Reception
Upon release, Mass Effect 2 received critical acclaim from video game publications. Substantial praise was given to the game's diverse characters, interactive storytelling, voice acting and art design. IGN reviewer Erik Brudvig called Mass Effect 2 a personal game with much emotion. He praised the option of importing a character, stating that the overall experience changes as different saved games from the previous game are used.
Tom Bramwell of Eurogamer positively highlighted the weight of social interaction on the outcome of events and that players feel actual pressure for their decisions. Further praise was given to the game's characters. Edge credited them for their complex personalities and great characterization, while GameRevolution pointed out that the loyalty missions "reach deep enough into their characters to make you empathize with all of them".
Legacy
Mass Effect 2 continued to receive attention years after its release. GamesRadar editor Hollander Cooper explained that the game improved the technical issues of its predecessor significantly while at the same time "expanding the already-impressive universe without sacrificing what made the series special." He went so far as to call the game The Empire Strikes Back of video games, stating that "few sequels have trumped the original as handily as Mass Effect 2." The game's focus on characters and their deeper stresses and internal conflicts was highly praised.
The way the game lets non-player characters carry the weight of the narrative progression has also attracted scholarly interest. Eurogamer editor Rick Lane described Mass Effect 2 as a darker, warmer, and overall more human game than its predecessor, noting that it is the player's responsibility to make sure these characters are prepared for the final mission, or they will die. He explained that Mass Effect 2 is a long quest that "works towards an epic climax", and when it arrives there, "it doesn't disappoint." A decade after the game was released, Eurogamer considered the game's finale "some of BioWare's best ever work" due to its choice complexity.
Awards
Speedruns
- Any% (NG+)MikeWave56m 35s
- Any%Eormanric1h 02m 13s
- No One Left Behind (NG+)MikeWave1h 05m 10s
- No One Left BehindEormanric1h 14m 17s
- All Loyalty Missions (NG+)Eormanric1h 48m 43s
- All Loyalty MissionsEormanric1h 58m 13s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Mass Effect Trilogy
- Downloadable content
- Mass Effect: GenesisMass Effect 2: Cerberus NetworkMass Effect 2: Zaeed - The Price of RevengeMass Effect 2: Normandy Crash SiteMass Effect 2: Firewalker PackMass Effect 2: Kasumi - Stolen MemoryMass Effect 2: OverlordMass Effect 2: Lair of the Shadow BrokerMass Effect 2: Arrival
- Remastered as
- Mass Effect 2
- Follows
- Mass Effect Galaxy
- Built on it
- Mass Effect 2: Zaeed - The Price of RevengeMass Effect 2: Cerberus NetworkMass Effect 2: Kasumi - Stolen MemoryMass Effect 2: OverlordMass Effect 2: Firewalker PackMass Effect 2: Normandy Crash SiteMass Effect 2: Lair of the Shadow BrokerMass Effect 2: ArrivalMass Effect: GenesisMass Effect 2
- Editions
- Mass Effect 2: Collector's EditionMass Effect 2: Digital Deluxe EditionMass Effect 2: Ultimate Edition
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Collections9 collections
Platform libraries
- Windows Games on DemandReleased
- Xbox 360 games (M–Z)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- PlayStation 3 games (J–P)
Genres
Reception and records
Themes
- Game remakes and remastersList
- Games with LGBTQ charactersVideo game series › K–N
- Games with LGBTQ charactersVideo game series › K–N
Description adapted from its source, CC BY-SA 4.0.
