Ludography
80/100
Players233 ratings
93/100
Critics2 reviews
Metal Gear Solid: Peace Walker cover

2010 · Action-adventure · Shooter

Metal Gear Solid: Peace Walker

Metal Gear Solid: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP. The gameplay consists of two primary modes: Mission and Mother Base. Mission are the actual action sequences of the game where the player must infiltrate an enemy territory or fight a boss, whereas Mother Base is an army management. Some changes have been made to the standard Metal Gear formula: the player is now unable to move or shoot while laying down and while pinned to a wall, making Peace Walker the first game since Metal Gear to lack any crawling ability.

Released
29 April 2010
Platforms
PlayStation 3PlayStation PortableXbox 360
Genres
Action-adventureShooterStealthStrategyTacticalThird-person shooterVideo game with LGBT character
Developers
—
Publishers
Konami
Series
Metal GearMetal Gear Solid
Modes
Co-opMultiplayerSingle-player
Perspective
Third person
Themes
ActionFantasyHistoricalStealth
Country
Japan
Age ratings
ACB MA 15+PEGI 18ESRB TCLASS_IND 14CERO CGRAC 15+
Directors
Hideo Kojima

About

Metal Gear Solid: Peace Walker is a 2010 action-adventure stealth game developed by Kojima Productions and published by Konami for the PlayStation Portable. Written, directed, and designed by Hideo Kojima, it is the seventh mainline Metal Gear game and serves as a narrative sequel to Metal Gear Solid 3: Snake Eater (2004) and Metal Gear Solid: Portable Ops (2006). Set in 1974, the game follows returning protagonist Snake as he operates the private mercenary organization Militaires Sans Frontières (MSF). When a heavily armed paramilitary force occupies Costa Rica, Snake and MSF are hired to investigate the threat, unveiling a rogue plot centered on the Peace Walker, an AI-powered nuclear-equipped weapon.

Initially supposed to be developed by other staff members, Kojima took the role of director simultaneously with Metal Gear Solid 4: Guns of the Patriots (2008) in order to target the game to a younger demographic of players. The game expands on series mechanics with traditional stealth action missions and a new "Mother Base" management system, where players recruit soldiers, research gear, and expand their military force. Peace Walker also has multiplayer functionality, featuring cooperative story missions and competitive team battles.

›Story

After the events of Metal Gear Solid 3: Snake Eater, Naked Snake isolates himself from the United States and sets up home in Colombia. Here he creates Militaires Sans Frontières, a private military group that provides support for countries in need. But at the same time, an unknown army of well-equipped soldiers has taken over the defenseless country and brought along a nuclear warhead labeled Peace Walker to demonstrate their power. Naked Snake is asked by the government to save the country along with his Militaires Sans Frontières.

Keywords

  • modern warfare
  • helicopter
  • mech
  • murder
  • prequel
  • death
  • soldier
  • military
  • run and gun
  • action-adventure
  • espionage
  • achievements

Media

The articlegameplay, story, development, reception

Gameplay

Peace Walker consists of two primary gameplay modes: "Mission" and "Mother Base". "Mission" are the actual action sequences of the game, where the player must infiltrate an enemy territory or fight a boss, whereas "Mother Base" is an army management mode similar to the briefing screen in Portable Ops.

Players get to choose which missions to play from the "Mission Selector" screen. There are two main types of Missions: Main Ops are the primary story-based missions in which goals are determined by the narrative and must be played in a strict order in order to proceed. Some Main Ops missions include illustrated cutscenes that involve bits of interactivity in order to proceed. Extra Ops are optional missions that involve much more elaborate goals ranging from simple target practices to obtaining secret documents.

Story

Peace Walker begins on November 4, 1974. Big Boss is running his own mercenary unit in Colombia after leaving the United States, following the death of The Boss during Operation Snake Eater ten years prior.

A mysterious paramilitary group equipped with a startling quantity of quality weapons, called the "Peace Sentinels", has been deployed in Costa Rica. Despite the Sentinels being equipped with firepower equivalent to that of a land army, the Costa Rican government cannot do anything about them because the country's constitution does not allow the creation of an official military. The Sentinels' presence threatens to endanger the balance of power between the East and West.

Development

The idea of Peace Walker originated during the development of Metal Gear Solid: Portable Ops. Although Kojima planned to leave the project in the hands of other members from Kojima Productions, in order to make the plot's message clearer for the young demographic, he took the role of director at the same time as he was developing Metal Gear Solid 4: Guns of the Patriots. The game was made for the PlayStation Portable due to content that could only work on it, such as the cooperative multiplayer feature. While being a stealth-based game like the previous titles, new gameplay features such as the customization and levelling up were added to increase the replay value.

The use of a cooperative mode is intended to have players help each other and grow a sense of friendship. The development team that worked on Peace Walker was as large as the team that worked on Metal Gear Solid 4: Guns of the Patriots. Although several of the staff members had already worked on Metal Gear Solid: Portable Ops, Peace Walker was created with a different mindset. Kojima considered Peace Walker to be the biggest game he has ever worked on.

Reception

On Metacritic, the game holds a score of 89, indicating "generally favorable reviews". It was given a perfect score of 40/40 in the May 5, 2010 issue of Japanese magazine Weekly Famitsu; making it the fourteenth game to achieve a perfect score, as well as the first title for the PSP. PSM3 awarded the game 91%, commenting on the game's ability to "take the best bits from every Metal Gear Solid game – the recruitment tricks ... from Portable Ops, the camouflage and multi-player from MGS3: Snake Eater, the stripped-down controls from Metal Gear Solid 4 and the bonus missions ...

from VR Missions". 5/10, stating that it "is probably the biggest game in the Metal Gear series, and it's only on Sony's smallest system".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable29 April 2010Japan · North America 8 June 2010 · Australia 17 June 2010 · Europe 18 June 2010

Editions and related releases

Followed by
Metal Gear Solid V: Ground Zeroes
Follows
Metal Gear Solid 4: Guns of the Patriots
Remastered as
Metal Gear Solid: Peace Walker - HD Edition
Built on it
Metal Gear Solid: Peace Walker - HD Edition
Editions
Metal Gear Solid: Peace Walker - Collector's Edition

In the same series

Games like this

Collections11 collections

Publishers

Licensing

Themes

Description adapted from its source, CC BY-SA 4.0.