Ludography
93/100
Players1,291 ratings
86/100
Critics3 reviews
More scores
GameFAQsJust Right/Tough
4.53/5
Player reviews
89% positive5,486 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$19.99

Where to get it

Metal Gear Solid: Snake Eater 3D cover

2004 · Konami · Action-adventure · Adventure

Metal Gear Solid: Snake Eater 3D

PlayStation console exclusive

Metal Gear Solid 3: Snake Eater is the prequel to the entire Metal Gear series. Most of the series' defining gameplay elements have been carried over and as before, Snake must use stealth and wits rather than brute force to infiltrate enemy zones and eliminate his major adversaries. Unlike the previous games, this installment takes place in a large outdoor jungle. Snake is able to use camouflage, climb trees, hide in tall grass or wear clothes that make him less noticeable.

Released
17 November 2004
Platforms
PlayStation 2PlayStation 3PlayStation VitaWindows
Genres
Action-adventureAdventureShooterTactical
Developers
Konami
Publishers
Konami
Series
Metal Gear Solid
Modes
Single-player
Perspective
First personThird personBird view / Isometric
Themes
ActionFantasySurvivalHistoricalStealthDrama
Country
Japan
Age ratings
ACB MA 15+PEGI 16ESRB MCLASS_IND 14CERO Z
Entry
#3 in Metal Gear Solid
Time to beat
16hmain story14hwith extras25hcompletionist
Directors
Hideo Kojima
Composers
Harry Gregson-Williams

About

Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth game developed and published by Konami for the PlayStation 2. Written, produced and directed by Hideo Kojima, the game is the fifth mainline installment in the Metal Gear series and the first chronologically, serving as a prequel to the entire series. Set in 1964, the story centers on the FOX operative codenamed Naked Snake as he attempts to rescue Russian rocket scientist Nikolai Sokolov, sabotage the experimental superweapon Shagohod, and assassinate his defected former mentor, the Boss. While previous games were set in a primarily urban environment, Metal Gear Solid 3 adopts a 1960s Soviet jungle setting. Multiple new gameplay elements are added to match the setting, most notably camouflage, a new CQC combat system, player stamina that can be replenished by eating scavenged food, and an injury and treatment system.

Initially supposed to be developed for the PlayStation 3, Kojima moved development to the PlayStation 2 due to the long wait for the console. The jungle setting was difficult to develop for the game, requiring a new collision engine and planned features to be cut. Harry Gregson-Williams and Norihiko Hibino returned from Metal Gear Solid 2: Sons of Liberty (2001) to compose the score, with the latter writing the game's opening theme, "Snake Eater". The game was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006; this version notably added a third-person camera to the main game and the online multiplayer component Metal Gear Online.

›Story

At the height of the Cold War, America's greatest agent known as The Boss defects to the Soviet Union. At the same time, an extremist named Colonel Volgin fires an American-made portable nuclear missile at the Soviet design bureau OKB-754, sparking an international incident. In order for America to clear its name and avoid World War III, a man named John and codenamed Naked Snake is dispatched by the special forces unit FOX to assassinate the woman who taught him everything.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket-propelled grenades), the emphasis is on using stealth to avoid confrontations. Many objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.

Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system.

Story

Snake Eater takes place in an alternate history of events, set within the Cold War during the 1960s. The game's story acts as a prequel to the entire Metal Gear series, exploring the origins of several events covered by previous games, as well as being the first chronological chapter in an overarching story following Big Boss.

The protagonist of Snake Eater, Naked Snake (David Hayter/Akio Ōtsuka), known as Big Boss in subsequent games, is a young former Green Beret assigned to the CIA unit FOX. During his mission, Snake is assisted by fellow FOX members over his radio: Major Zero (Jim Piddock/Banjō Ginga), commander of FOX and a former member of the British Special Air Service (SAS), who provides Snake with mission advice and battle tactics; Para-Medic (Heather Halley/Houko Kuwashima), who provides medical information, as well as advice on flora and fauna; and Sigint (James C. Mathis III/Keiji Fujiwara), who provides weapon and equipment information.

Development

Initially, the game was supposed to be developed for the then-upcoming PlayStation 3, but due to the long wait for the console, the development was moved back for the PlayStation 2 instead. From the outset, the game's director Hideo Kojima wished to drastically change the setting from previous games. He stated that the jungle setting is what both his development team, and the Metal Gear fans, wanted. However, he acknowledged that the elements of a jungle environment, such as the weather, landscape, and wildlife, were features that would present problems during the game's development. Whereas in previous installments the player started close to, or even within, the enemy base, Kojima wished for Snake Eater to be more realistic, with Snake starting miles from civilization and having to work his way to the enemy encampment.

Kojima asked Yoji Shinkawa to make Naked Snake similar to Solid Snake. However, unlike Solid Snake, Naked Snake was a rookie and thus acted more naïvely. Shinkawa stated he had no difficulties in designing Naked Snake as essentially a revised version of Solid Snake. As a result, Naked Snake is virtually identical to Solid Snake from the previous Metal Gear Solid games in terms of appearance.

Reception

Snake Eater was a commercial success, selling 2.38 million units in Asia and America by December 2004, and 3.6 million copies worldwide by August 2005. This was considerably lower than Metal Gear Solid 2: Sons of Liberty, which had sold 7 million copies. Snake Eater sales increased to over 3.7 million units by September 2005, and more than four million units sold worldwide as of March 2010. In Japan, Subsistence sold 133,339 copies and Snake Eater 3D sold 79,284 copies.

Metal Gear Solid 3: Snake Eater received "universal acclaim" according to review aggregator website Metacritic. Gaming website IGN awarded a 9.6/10 and Edge rated it 8/10. GameSpot, who granted it an 8.7/10, commented that the game is "richly cinematic" and "a great achievement". GameSpy hailed it as "probably the best Metal Gear Solid game yet", and Eurogamer called it "overwhelmingly superior to MGS2: Sons of Liberty" in their review.

Legacy

Snake Eater was developed as a prequel to the entire Metal Gear series, and was followed by several direct sequels: Metal Gear Solid: Portable Ops, Metal Gear Solid: Peace Walker, Metal Gear Solid V: Ground Zeroes, and Metal Gear Solid V: The Phantom Pain. In 2011, Kojima revealed that he floated the idea of a Metal Gear Solid 5 set during the World War II invasion of Normandy, showing The Boss and Cobra Unit's assistance in the fight. However, the team was hesitant about such a big project and Kojima later felt that "simply dropping MGS5 on the younger staff members was a bit heavy." Although the ending of Metal Gear Solid 3 reveals Naked Snake was given the Big Boss title, Kojima stated "he's not really the Big Boss yet". With Metal Gear Solid: Peace Walker, he wanted to explain how Naked Snake became the man who appeared in the original Metal Gear games as Solid Snake's enemy.

The game has since been listed on several "Best of ..." lists by video-gaming publications. In 2009, IGN placed Subsistence at number 3 on its "The Top 25 PS2 Games of All Time" list. GamePro listed Snake Eater and Subsistence at 8th place on its list of "The 36 Best PS2 Games" in 2010.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 217 November 2004North America · Japan 16 December 2004 · Europe 4 March 2005 · Australia 17 March 2005

Editions and related releases

Included in
Metal Gear 20th Anniversary: Metal Gear Solid Collection
Derivative works
Metal Gear Solid 3: SubsistenceMetal Gear Solid: Snake Eater 3DMESAL GEAR SOLID SNAKE ESCAPEQ118645540
Expanded editions
Metal Gear Solid 3: Subsistence - Limited EditionMetal Gear Solid 3: Subsistence
Followed by
Metal Gear Solid 4: Guns of the PatriotsMetal Gear Solid: Portable OpsMetal Gear Solid: Portable Ops Plus
Follows
Metal Gear Solid 2: Sons of Liberty
Ported as
Metal Gear Solid: Snake Eater 3D
Remade as
Metal Gear Solid Delta: Snake Eater - Tactical EditionMetal Gear Solid Delta: Snake Eater
Basis for
Metal Gear Solid Delta: Snake Eater
Built on it
Metal Gear Solid 3: SubsistenceMetal Gear Solid 3: Subsistence - Limited EditionMetal Gear Solid: Snake Eater 3DMetal Gear Solid Delta: Snake Eater
Editions
Metal Gear Solid 3: Snake Eater - Limited Metal EditionMetal Gear Solid 3: Snake Eater - Slipcase Edition

In the same series

Games like this

Collections2 collections

Years

Description adapted from its source, CC BY-SA 4.0.