
- 80/100
- Players32 ratings
- 72/100
- Critics4 reviews
More scores
- Metacritic6 critic reviews
- 78/100
- Metacritic usersuser score
- 70/100
- GameFAQsTough
- 3.74/5
- Player reviews
- 88% positive2,016 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac
- Price
- US$34.99
Where to get it

2020 · Remake · Cyan Worlds · Adventure · Indie
Myst
Timed Xbox exclusiveRemake
A reimaged version developed by Cyan, this version builds the original from the ground up to enable play in VR and flatscreen PC, with new art, sound, interactions, and optional puzzle randomisation.
- Released
- 10 December 2020
- Platforms
- 3DOAtari JaguarCD-iMeta QuestNintendo DSOculus VRPlayStationPlayStation 4PlayStation 5PlayStation PortablePlayStation VRSega SaturnSteamVRWindowsXbox OneXbox Series X/SmacOS
- Genres
- AdventureIndiePuzzle
- Developers
- Cyan Worlds
- Publishers
- Cyan Worlds
- Modes
- Single-player
- Perspective
- First personVirtual Reality
- Themes
- FantasyScience fictionMystery
- Engine
- Unreal Engine 4
- Age ratings
- PEGI 3GRAC ALLACB GESRB E
- Languages
- Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Mexico)
- Time to beat
- 5.5hmain story5.5hwith extras7hcompletionist
About
Myst is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.
Designers Rand and Robyn Miller had started in game development creating black-and-white, largely plotless works aimed at children. They wanted Myst to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required the creation of a new engine.
›Story
Welcome to Myst: the starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Explore the deeper connections and uncover a story of ruthless family betrayal.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Myst's gameplay consists of a first-person journey through an interactive world. Players can interact with specific objects on some screens by clicking or dragging them. The player moves by clicking on locations shown on the screen; the scene then crossfades into another frame, and the player can explore the new area. Myst has an optional "Zip" feature to assist in rapidly crossing areas already explored; when a lightning bolt cursor appears, players can click and skip several frames to another location.
While this provides a rapid method of travel, it can also cause players to miss important items and clues. Some items can be carried by the player and read, including journal pages which provide backstory. Players can only carry a single page at a time, and pages return to their original locations when dropped.
Story
Players assume the role of an unnamed person who stumbles across an unusual book titled "Myst". The player reads the book and discovers a detailed description of an island world. Placing their hand on the last page, the player is transported to the world described and is left with no choice but to explore the island. In the island's library, two books can be found, colored red and blue.
These books are traps that hold Sirrus and Achenar, the sons of Atrus, who once lived on Myst island with his wife Catherine. Atrus writes special linking books that transport people to the Ages that the books describe. From the panels of their books, Sirrus and Achenar tell the player that Atrus is dead; each brother blames the other for the death of their family, as well as the destruction of much of Atrus's library. Both plead for help to escape.
Development
In the late 1980s, brothers Rand and Robyn Miller were living apart in the United States. Robyn was taking a year off from university in Washington state, writing and trying to establish residency, while Rand worked in Texas as a computer programmer for a bank. Rand approached his brother with the idea of making an interactive storybook using HyperCard. The brothers were not big video game players themselves, although they were familiar with Dungeons & Dragons and had played Zork.
In his parents' basement—Robyn did not own a computer himself—Robyn began drawing pictures and creating a nonlinear story that would eventually become their first game, The Manhole. The Manhole and the games that followed—Cosmic Osmo and Spelunx—were specifically aimed at children and shared the same aesthetics: black-and-white graphics, point-and-click gameplay, a first-person point of view, and explorable worlds. Robyn recalled that the games were more about exploration than narrative: "In the projects we did for children, we didn't really tell stories ... They were just these worlds that you would explore."
Reception
Myst was generally praised by critics. Computer Gaming World assured its readers that the game was not like other CD-ROM games that were "high on glitz and low on substance ... Myst is everything it's touted to be and is, quite simply, the best [Macintosh] CD-ROM game." It praised the game's open-world nature, lack of player death, and "straightforward and simple" storyline.
The magazine stated that the "mesmerizing" and "stunning" graphics and sound were "not the star of the show ... the substance of the game is every bit as good as its packaging", and concluded that Myst "is bound to set a new standard". In April 1994, the magazine called it an "artistic masterwork". Jeff Koke reviewed Myst in Pyramid #8 (July/August 1994), and stated: "It is the first adventure game in which I left feeling as though I had visited a real place."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Myst: Through the Ages CollectionMyst 30th Anniversary Collection
- Part of
- Myst
- Remastered as
- Myst Mobile
- Remake of
- Myst
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Collections24 collections
Platform libraries
- Windows 3.x gamesM
- Mac gamesM
- Sega Saturn gamesGames
- PlayStation Portable gamesReleased
- Downloadable PlayStation Portable gamesPSP games
- Atari Jaguar gamesGames › CD
- CD-i gamesGames
- 3DO gamesCommercially released games
- LaserActiveSoftware
- Nintendo DS games (J–P)Games
- PlayStation (console) games (M–Z)Games list (M–Z)
- Downloadable PlayStation games (Japan)
- Downloadable PlayStation games (North America)Released titles
- Downloadable PlayStation games (PAL region)Released titles
Publishers
- Sony Interactive Entertainment gamesVideo games
- Nintendo 3DS games (0–M)Games
- Cancelled Sega CD gamesGames
Genres
- Puzzle gamesSingle character control
- Graphic adventure games1990s
- Graphic adventure games2000s
- Graphic adventure games2000s
- Graphic adventure games2010s
Licensing
- Commercial games with available source codeGames with available source code
Reception and records
Description adapted from its source, CC BY-SA 4.0.
