Ludography
80/100
Players32 ratings
72/100
Critics4 reviews
More scores
Metacritic6 critic reviews
78/100
Metacritic usersuser score
70/100
GameFAQsTough
3.74/5
Player reviews
88% positive2,016 reviews
Steam Deck
Verified
Runs on
Windows, Mac
Price
US$34.99

Where to get it

Myst cover

2020 · Remake · Cyan Worlds · Adventure · Indie

Myst

Timed Xbox exclusiveRemake

A reimaged version developed by Cyan, this version builds the original from the ground up to enable play in VR and flatscreen PC, with new art, sound, interactions, and optional puzzle randomisation.

Released
10 December 2020
Platforms
3DOAtari JaguarCD-iMeta QuestNintendo DSOculus VRPlayStationPlayStation 4PlayStation 5PlayStation PortablePlayStation VRSega SaturnSteamVRWindowsXbox OneXbox Series X/SmacOS
Genres
AdventureIndiePuzzle
Developers
Cyan Worlds
Publishers
Cyan Worlds
Modes
Single-player
Perspective
First personVirtual Reality
Themes
FantasyScience fictionMystery
Engine
Unreal Engine 4
Age ratings
PEGI 3GRAC ALLACB GESRB E
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Mexico)
Time to beat
5.5hmain story5.5hwith extras7hcompletionist

About

Myst is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.

Designers Rand and Robyn Miller had started in game development creating black-and-white, largely plotless works aimed at children. They wanted Myst to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required the creation of a new engine.

›Story

Welcome to Myst: the starkly beautiful island, eerily tinged with mystery and shrouded in intrigue. Explore the deeper connections and uncover a story of ruthless family betrayal.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Myst's gameplay consists of a first-person journey through an interactive world. Players can interact with specific objects on some screens by clicking or dragging them. The player moves by clicking on locations shown on the screen; the scene then crossfades into another frame, and the player can explore the new area. Myst has an optional "Zip" feature to assist in rapidly crossing areas already explored; when a lightning bolt cursor appears, players can click and skip several frames to another location.

While this provides a rapid method of travel, it can also cause players to miss important items and clues. Some items can be carried by the player and read, including journal pages which provide backstory. Players can only carry a single page at a time, and pages return to their original locations when dropped.

Story

Players assume the role of an unnamed person who stumbles across an unusual book titled "Myst". The player reads the book and discovers a detailed description of an island world. Placing their hand on the last page, the player is transported to the world described and is left with no choice but to explore the island. In the island's library, two books can be found, colored red and blue.

These books are traps that hold Sirrus and Achenar, the sons of Atrus, who once lived on Myst island with his wife Catherine. Atrus writes special linking books that transport people to the Ages that the books describe. From the panels of their books, Sirrus and Achenar tell the player that Atrus is dead; each brother blames the other for the death of their family, as well as the destruction of much of Atrus's library. Both plead for help to escape.

Development

In the late 1980s, brothers Rand and Robyn Miller were living apart in the United States. Robyn was taking a year off from university in Washington state, writing and trying to establish residency, while Rand worked in Texas as a computer programmer for a bank. Rand approached his brother with the idea of making an interactive storybook using HyperCard. The brothers were not big video game players themselves, although they were familiar with Dungeons & Dragons and had played Zork.

In his parents' basement—Robyn did not own a computer himself—Robyn began drawing pictures and creating a nonlinear story that would eventually become their first game, The Manhole. The Manhole and the games that followed—Cosmic Osmo and Spelunx—were specifically aimed at children and shared the same aesthetics: black-and-white graphics, point-and-click gameplay, a first-person point of view, and explorable worlds. Robyn recalled that the games were more about exploration than narrative: "In the projects we did for children, we didn't really tell stories ... They were just these worlds that you would explore."

Reception

Myst was generally praised by critics. Computer Gaming World assured its readers that the game was not like other CD-ROM games that were "high on glitz and low on substance ... Myst is everything it's touted to be and is, quite simply, the best [Macintosh] CD-ROM game." It praised the game's open-world nature, lack of player death, and "straightforward and simple" storyline.

The magazine stated that the "mesmerizing" and "stunning" graphics and sound were "not the star of the show ... the substance of the game is every bit as good as its packaging", and concluded that Myst "is bound to set a new standard". In April 1994, the magazine called it an "artistic masterwork". Jeff Koke reviewed Myst in Pyramid #8 (July/August 1994), and stated: "It is the first adventure game in which I left feeling as though I had visited a real place."

Releases by platformdates and regions as published

PlatformReleasedRegions
Meta Quest10 December 2020Worldwide · Worldwide 26 August 2021
Oculus VR10 December 2020Worldwide
macOS26 August 2021Worldwide
Xbox One26 August 2021Worldwide
Xbox Series X/S26 August 2021Worldwide
Windows26 August 2021Worldwide
SteamVR26 August 2021Worldwide
PlayStation 519 May 2026Worldwide
PlayStation VR19 May 2026Worldwide

Editions and related releases

Included in
Myst: Through the Ages CollectionMyst 30th Anniversary Collection
Part of
Myst
Remastered as
Myst Mobile
Remake of
Myst

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Collections24 collections

Description adapted from its source, CC BY-SA 4.0.