Ludography
Pac-Attack cover

1994 · Port · Namco · Arcade · Puzzle

Pac-Attack

Port

Pac-Man makes a rare appearance outside of a maze environment in Pac-Attack, a fun and quirky puzzle game. This unique entry in the genre puts its own twist on established conventions and adds one of gaming's most iconic characters to the mix. The goal is simple: Keep your screen clear of falling blocks and ghosts by lining up blocks horizontally, causing them to disappear.

Released
1 June 1994
Platforms
CD-iGame BoyGame GearSNESSega Genesis
Genres
ArcadePuzzle
Developers
Namco
Publishers
Namco
Modes
Single-player
Perspective
Side view

About

Pac-Attack, also known as Pac-Panic, is a 1993 tile-matching puzzle video game developed and published by Namco for the Super Nintendo Entertainment System. Versions for the Sega Genesis, Game Boy, Game Gear, and Philips CD-i were also released. The player is tasked with clearing out blocks and ghosts without them stacking to the top of the playfield — blocks can be cleared by matching them in horizontal rows, while ghosts can be cleared by placing down a Pac-Man piece that can eat them. It is the first Pac-Man game to be released exclusively for home platforms.

Pac-Attack is an adaptation of the 1992 game Cosmo Gang the Puzzle, which was released for arcades worldwide and for the Super Famicom in Japan. Music was composed by Hiromi Shibano, and the cover art was designed by Greg Martin. To promote the game's release, a contest was held in GameFan magazine that awarded cash prizes to players who submitted their highest scores.

Media

Pac-Attack screenshot 1

The articlegameplay, story, development, reception

Gameplay

Pac-Attack is a falling tile puzzle game, often compared to games such as Tetris and Columns. The player drops down formations of blocks and ghosts onto a vertical-oriented playfield, the objective being to score as many points possible before the pieces reach the top of the screen. Blocks can be cleared by matching them in horizontal rows that touch both ends of the playfield; however, ghosts can only be cleared by placing down a Pac-Man piece, which will eat any ghosts in his path. The direction that Pac-Man is facing will show which direction he will move — if he gets stuck in a spot with no ghosts left, Pac-Man disappears. Eating ghosts will cause a “fairy meter”, located at the left of the screen, to fill up — once the meter is full, a fairy piece will appear that clears any and all ghosts below it, which can be used to cause chain reactions.

Alongside a standard single-player mode, a multiplayer mode is also included that pits two players against each other, the objective being to clear as many pieces possible while also causing additional pieces to stack up on the opponent's side. Clearing out blocks or ghosts will cause additional pieces to fall on the other player's side, and once the blocks in a player's side stack to the top, the other is deemed the winner. The game also features a Puzzle Mode, where the player is to clear out each ghost in a pre-set level in as few moves as possible. This mode spans 100 levels, and completing one will give the player a password that can be used to start at that stage again.

Development

Pac-Attack was released for the Super Nintendo Entertainment System in North America in October 1993. It is an adaptation of Namco's 1992 arcade game Cosmo Gang the Puzzle, released for arcades worldwide and the Super Famicom in Japan. The soundtrack was composed by Hiromi Shibano, while the cover art was designed by Greg Martin. To help promote the game's release, Namco hosted a contest in GameFan magazine where players could submit their scores to win prizes, the grand prize being a $500 gift certificate. Some European and Japanese releases were titled Pac-Panic.

The CD-i conversion features completely remade artwork. In 1998, the Genesis version was released for the PlayStation as part of the Japan-only compilation Namco Anthology 2, alongside a remake featuring fully redone graphics and music. A Game Boy Color conversion was bundled with the original Pac-Man in 1999, titled Pac-Man: Special Color Edition. The Genesis version is also included as an unlockable in the 2001 PlayStation 2, Xbox and GameCube compilation Namco Museum, alongside the arcade game Pac-Mania, and in the Game Boy Advance game Pac-Man Collection the same year.

Reception

Pac-Attack was met with a divided response from critics; while some praised its simplistic gameplay, colorful graphics, and unique usage of Pac-Man characters, others criticized its lack of replay value and inferior quality to other puzzle games available, notably Dr. Mario and Tetris. The Sega Genesis version has a 70% rating on aggregator site GameRankings, while the SNES version has a 66%.

Electronic Gaming Monthly stated that the Game Gear version was "the type of puzzle game designed for Game Gear" for its addictiveness and simplistic gameplay, while GamePro found the Genesis version's multiplayer to be the game's main selling point. GameFan was the most positive towards it in their review, favorably comparing it to Tetris for its addictiveness, multiplayer modes and interesting premise for a puzzle game. Sega Visions magazine liked the Game Gear's portability and interesting usage of the Pac-Man character, saying that it was "sure to keep you busy." In a 1998 retrospective review, AllGame stated that the Game Gear version's simplistic-yet-addictive gameplay, multiplayer mode and clever usage of the Pac-Man gameplay made Pac-Attack one of the best titles for the system.

Releases by platformdates and regions as published

PlatformReleasedRegions
Game Gear1 June 1994Worldwide

Editions and related releases

Part of
Pac-Attack
Port of
Korogashi Puzzle Katamari Damacy

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Description adapted from its source, CC BY-SA 4.0.