Ludography
Pokémon GO cover

2016 · Scopely · Augmented reality · Location-based

Pokémon GO

Pokémon Go is an augmented reality mobile game that uses GPS to let players locate, capture, train, and battle Pokémon in real-world locations. Players explore their physical surroundings to find PokéStops for items, battle at Gyms for team control, participate in Raid Battles cooperatively, and compete in the Go Battle League's player-versus-player format. The game is free-to-play with in-app purchases and features Pokémon from across multiple generations of the franchise.

Released
6 July 2016
Platforms
AndroidiOS
Genres
Augmented realityLocation-basedRole-playingSimulation
Developers
ScopelyNiantic Games Team
Publishers
NintendoNiantic Games TeamThe Pokémon Company
Series
Pokémon side seriesPokémonPokémon video games
Modes
MultiplayerSingle-player
Perspective
Third personBird view / IsometricSide view
Themes
ActionFantasyOpen world
Country
United States
Age ratings
ESRB E10+PEGI 3CLASS_IND LUSK 6
Languages
Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish (Mexico), Thai, Turkish
Directors
Tatsuo Nomura
Composers
Junichi Masuda

About

Pokémon Go (stylized as Pokémon GO) is a 2016 augmented reality (AR) mobile game originally developed and published by Niantic and since 2025 by Scopely Explore, in partnership with Nintendo and the Pokémon Company, for iOS and Android devices. The game uses GPS to locate, capture, train, and battle Pokémon. It is free-to-play, featuring a freemium model that includes in-app purchases for additional in-game items. Pokémon Go launched with approximately 150 Pokémon species, with new species regularly introduced.

Upon its release, Pokémon Go received "mixed" or "average" reviews; critics found the experience enjoyable, but noted several technical issues. Despite this, it became one of the most popular and profitable mobile apps of 2016, amassing over 500 million downloads worldwide. The game is credited with popularizing location-based and AR technology, encouraging physical activity and social interaction. However, it has also faced criticism for causing accidents and public disturbances.

Keywords

  • pikachu
  • augmented reality
  • camera
  • digital distribution
  • text adventure
  • microtransaction
  • potion
  • game developers choice awards 2017
  • d.i.c.e. awards 2017
  • monster capturing
  • rhydon
  • rhyhorn

Media

The articlegameplay, story, development, reception

Gameplay

Players can customize their avatars after creating an account, with the option of keeping the default avatar. Avatars are displayed on the game map according to the player's GPS location. The map features "PokéStops" and "Gyms"; players can equip PokéStops with "Lure Modules" to attract wild Pokémon, including potentially rare ones. Gyms serve as battle arenas for team-based king-of- the-hill matches.

These locations are typically at points of interest and originally adapted from Ingress portals. Some Gyms and PokéStops have been placed in problematic locations, such as the Korean Demilitarized Zone and the abandoned Bagram Air Force Base. Since 2019, player submissions have also been included in these locations, subject to review by other players.

Development

The concept of Pokémon Go originated from the Google Maps: Pokémon Challenge, an April Fools' Day project released by Google Maps on April 1, 2014, that was created by Google engineer Tatsuo Nomura as a 20% project. Niantic founder John Hanke contacted Nomura in 2014 after seeing the demo and proposed building a Pokémon game playable in the real world in the style of Niantic's transreality game Ingress. Nomura subsequently introduced Ingress to Tsunekazu Ishihara of the Pokémon Company, who took to the game and saw the proposed Pokémon collaboration as a fit for the series. Niantic, a Google subsidiary, used crowdsourced data from Ingress to create PokéStops and Gyms in Pokémon Go, incorporated Google Maps data to determine Pokémon locations, and integrated map displays from OpenStreetMap starting in December 2017.

The game's application logic is based on the open-source Kubernetes system, which faced challenges due to Pokémon Go's massive user base, leading to subsequent improvements. Niantic became an independent entity following Google's restructuring into Alphabet Inc. in 2015.

Reception

Pokémon Go was released to "mixed or average" reviews, according to review aggregator Metacritic. Upon release, critics called the experience enjoyable but noted the game's technical issues.

Critics praised various aspects of Pokémon Go. Oscar Dayus (Pocket Gamer) said that the game was an immensely enjoyable experience and added that "the very personal nature of catching Pokémon in your own neighborhood made me smile more than any game has for years." Jeremy Parish (US Gamer) compared the game and its social aspects to a massively multiplayer online game. Reviewers also praised the game for its promotion of physical exercise.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Android6 July 2016Worldwide
iOS7 July 2016Worldwide

Editions and related releases

Built on it
Pokémon Go: Season of HeritagePokémon Go: Season of Light

In the same series

Games like this

Collections1 collection

Publishers

Description adapted from its source, CC BY-SA 4.0.