Ludography
76/100
Players14 ratings
80/100
Critics1 review
Smash TV cover

1990 · WMS Industries · Action · Arcade

Smash TV

Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes until a final show down with the show's host where you are finally granted your prizes, your life and freedom. One of the enemies is fat and is named Mr. Shrapnel who roams aside of the walls of some rooms and after a short period of time he explodes.

Released
1 April 1990
Platforms
Amstrad CPCArcadeAtari STCommodore 64Game GearMaster SystemNESSNESXbox 360ZX Spectrum
Genres
ActionArcadeShooter
Developers
WMS Industries
Publishers
WMS Industries
Modes
Co-opSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fictionSurvival
Country
United States
Age ratings
ESRB T
Languages
English

About

Smash TV is an arcade video game developed and published by Williams Electronics in 1990. It was designed by Eugene Jarvis and programmed by Mark Turmell with similar twin-stick shooter gameplay to Jarvis' 1982 game Robotron: 2084. Versions released for the Super Nintendo Entertainment System, Sega Genesis, Master System, and Game Gear were titled Super Smash TV.

Keywords

  • dystopian
  • death
  • run and gun
  • game show
  • bromance
  • achievements
  • high score
  • one-man army
  • boss fight
  • explosion
  • digital distribution
  • bonus stage

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay is similar to that of Eugene Jarvis' earlier Robotron: 2084, with twin-joystick controls and a series of single-screen arenas. While most of the enemies in Robotron are visible at the start of a fight, in Smash TV they enter the arena in waves.

In each arena, players shoot hordes of enemies that enter via doorways on the four walls, while collecting money, temporary power-ups, weapons, and gift-wrapped prizes. When all enemies have been killed, one or more exits appear, leading to additional arenas. After completing the first arena in a level, a map shows the overall arrangement of the level and the location of the end-of-level boss. Players cannot backtrack to previously completed areas.

Story

The game takes place in a dystopian televised game show, described as "the most violent game show of all time", in the year 1999. One or two contestants survive by shooting waves of attackers while collecting money, temporary power-ups, and various prizes such as toasters and VCRs. After an arena has been cleared of adversaries, the contestants choose an exit, which leads to another room. One room contains an end-of-level boss; defeating this boss enables the players to progress to the next level.

The show is overseen by a sadistic host, whose verbal interjections frequently punctuate gameplay, including "Total carnage! ", "Big money! Big prizes! ".

Development

In a 1995 interview with GamePro magazine, programmer Mark Turmell recounted: "When Hasbro pulled the plug on an interactive movie project I was working on, I went to Williams to design coin-op games. I moved to Chicago, hired John Tobias, and together we did our first coin-op, Smash T.V." The announcer in the game is voiced by sound designer Paul Heitsch. The script was written by the game's composer and sound designer Jon Hey.

The arcade game originally shipped without the Pleasure Dome bonus level implemented, although dialogue in the game alluded to its existence. The design team excluded the level from the game's initial release, fearing that not enough players would make it to the end of the game. However, many players who reached the end of the game lodged complaints with arcade operators after being unable to complete the final level. Upon being informed of these complaints, Williams sent a revised game to arcades that included the Pleasure Dome level.

Reception

Smash T.V. was generally well-received by critics and the public. It received the "most innovative game" award from the Amusement & Music Operators Association (AMOA) in 1990. The various ports of Smash TV to home entertainment and computer systems received positive to mixed reviews.

The Amiga version scored 895/1,000 in a review by Advanced Computer Entertainment magazine, and the Spectrum magazine CRASH awarded the ZX version 97%, dubbing it a "Crash Smash".

Legacy

The 1992 Williams arcade game Total Carnage, named after one of the catchphrases of the antagonistic video game host in Smash TV, shares many gameplay elements with Smash TV and was also programmed by Turmell, but is not a sequel.

Smash TV was included in Arcade Party Pak, a compilation of six arcade games released for the PlayStation in 1999.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 May 1990North America
Xbox 36022 November 2005Worldwide

Editions and related releases

Included in
Midway Arcade TreasuresArcade Party PakMidway Arcade Origins
Ported as
Smash T.V.Super Smash T.V.
Built on it
Smash T.V.Super Smash T.V.

Games like this

Collections10 collections

Description adapted from its source, CC BY-SA 4.0.