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Mobius Final Fantasy cover

2015 · Square Enix · Board game · Gacha

Mobius Final Fantasy

MOBIUS FINAL FANTASY, made by the team behind the official Final Fantasy series, is a groundbreaking RPG specially crafted for mobile devices.

Released
2015
Platforms
AndroidWindowsiOS
Genres
Board gameGachaRole-playingTurn-based strategy
Developers
Square Enix
Publishers
Square Enix
Series
Final Fantasy
Modes
MultiplayerSingle-player
Perspective
Third person
Themes
Fantasy
Country
Japan
Time to beat
8hmain story30hwith extras100hcompletionist
Directors
Motomu Toriyama
Composers
Mitsuto Suzuki

About

Mobius Final Fantasy (Japanese: メビウスファイナルファンタジー, Hepburn: Mebiusu Fainaru Fantajī) was an episodic role-playing video game developed and published by Square Enix for iOS, Android, and Microsoft Windows. It was released in Japan in June 2015, and internationally in August 2016. The players could control Warrior of Light (Wol), a man who wakes with amnesia in the world of Palamecia, and must help conquer the dark forces attacking its people. The game featured gameplay elements from previous Final Fantasy titles, including leveling, exploration via standard navigation and fast-travel systems, and turn-based combat tied to a job system. Common themes were also drawn from the original Final Fantasy title, such as "warriors of light" and their fight against chaos and darkness.

The game, which began development in early 2014, was developed around the concept of a mobile game on a similar level to a home console game and "a rich gaming experience, anytime, anywhere". This prompted skepticism from both in-house staff and external sources. While some assets were outsourced, most of the development was done internally by Square Enix's Business Division 1. Multiple staff from previous Final Fantasy titles were involved in development, including producer Yoshinori Kitase; director Motomu Toriyama, project leader Naoki Hamaguchi, character designer Toshiyuki Itahana and composer Mitsuto Suzuki.

›Story

"Despair has cast a long, dark shadow

across this land. The winds have stopped,

the seas churn, and the earth rots.

The people await for a hero to appear—

the hero foretold in an ancient prophecy:

'When darkness shrouds the land, the

Warrior of Light will come.

Hope rides in his wake.'

After a long journey across the Ether,

castaways without pasts appear on the

shores of Palamecia.

One of them is destined to become

the warrior of legend.

You stand among them.

Are you the hero whom the prophecy foretells?"

Keywords

  • episodic
  • free-to-play
  • turn-based combat
  • microtransaction

Media

The articlegameplay, story, development, reception

Gameplay

Mobius Final Fantasy is a role-playing game designed for mobile phones. The players could control the game's protagonist Warrior of Light (Wol) while navigating Palamecia. Players could customize settings, graphical quality, and adjust controls for their dominant hand. During local navigation on the field map, the players had to tap a location on a map for the character to travel.

In some self-contained areas, the players could directly control the character. Along with standard navigation, the players could navigate the game world using a fast-travel system, progressively unlocked as they progressed through the story. Many of the features in the game, such as the leveling system and exploration, were similar to those from previous home console Final Fantasy games.

Story

Wol, the main protagonist, awakes stricken with amnesia in the foreign world of Palamecia. He is one of multiple "Blanks", people brought to Palamecia from other worlds and suffering from amnesia. Palamecia is under attack from the armies of "Chaos", and Wol must fulfill a prophecy in Palamecia that one of the Blanks is a "Warrior of Light" who will free the world from its darkness. Wol is aided on his journey by Princess Sarah Lotte Cornelia, the princess of a kingdom of Palamecia, and Mog, a moogle who volunteers to help in Wol's quest.

Chapter 2, entitled "Prediction and Hope", includes Wol and Mog adventuring through the Ishtar desert and Rune Temple. A side quest was also included, entitled "El Dorado of the Oblivion", which is set in the ruins of "Gold Volost of El Dorado".

Development

The concept behind Mobius was for a mobile experience comparable with console games and "a rich gaming experience, anytime, anywhere". Though it was possible to make a smartphone game equivalent to console games, it had yet to be done, so game producer Yoshinori Kitase sought to fill this perceived gap in the market. It was called the first Final Fantasy mobile game of this scale. While creation of some artwork and graphics was outsourced, most of the concept work and development was done in-house by Square Enix's Business Division 1.

Instead of a new development team dedicated to mobiles, the production team was largely made up of veterans from the console Final Fantasy titles. The staff included scenario supervisor Kazushige Nojima and producer Yoshinori Kitase. The story is connected to the original Final Fantasy only thematically through its focus on "warriors of light" fighting against chaos and darkness: it is not a remake or directly related to the plot of the original. It is also considered by the team behind the game as a full entry in the series rather than a spin-off.

Reception

During its pre-registration period, the game received 200,000 registered users. By July 12, just over a week after release, the game had one million registered players in Japan. This number had expanded to over two million by the following month. Speaking after release, Kitase said that Square Enix considered the game a success as it introduced the mobile community to AAA-style graphics.

In Square Enix's 2015 annual report, Mobius was noted as one of their successful mobile titles for the year, stating that the higher production values when compared to other mobile games on the market had contributed to its popularity. In addition, Mobius was among the finalists for the 2015 Unity Awards for mobile games in the "Best 3D Visual Experience" category, and was named among Japan's "iTune's Best of 2015" by Apple Inc.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS4 June 2015Japan · Worldwide 3 August 2016
Android4 June 2015Japan · Worldwide 3 August 2016
Windows6 February 2017Worldwide

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Collections4 collections

Years

Series and characters

Features

Description adapted from its source, CC BY-SA 4.0.