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Mortal Kombat: Unchained cover

2004 · Midway Games · Board game · Fighting

Mortal Kombat: Unchained

Mortal Kombat: Deception is the sixth installment in the Mortal Kombat franchise. Based on the Mortal Kombat: Deadly Alliance engine, players once again have to fight to stop this new threat in the sixth installment of the fighting series. The standard Arcade, Versus, and Practice modes return, as well as new items to be found in the Krypt. In addition, there are new Konquest Adventure, Chess Kombat, and Puzzle Kombat modes to give the player new mini-games.

Also known as
Mortal Kombat: Deception · MK6 · MKVI · Mortal Kombat: Mystification
Released
4 October 2004
Platforms
PlayStation 2XboxGameCubePlayStation Portable
Genres
Board gameFightingPuzzleRole-playing
Developers
Midway Games
Publishers
Midway Games
Series
Mortal Kombat
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Engine
RenderWare
Country
United States
Age ratings
ESRB M
Copies sold
1.9 million as of 2005-10-14
Directors
Ed Boon
Composers
Dan Forden

About

Mortal Kombat: Deception is a 2004 fighting game developed and published by Midway. The sixth main installment in the Mortal Kombat franchise and sequel to Mortal Kombat: Deadly Alliance (2002), it was released for the PlayStation 2 (PS2) and Xbox in October 2004, the GameCube in March 2005, and for the PlayStation Portable (PSP) as Mortal Kombat: Unchained in November 2006. Following on from the events of Deadly Alliance, the game’s plot centers on the recently revived Dragon King Onaga, who upon defeating the Thunder God Raiden and sorcerers Quan Chi and Shang Tsung attempts to conquer various realms, meanwhile surviving warriors from prior MK titles join forces in a bid to stop him. In addition to online play and new chess and puzzle minigames, a revamped Konquest Mode from Deadly Alliance features a secondary plot line following the life of Shujinko, a warrior deceived by Onaga into finding artifacts to increase his power.

Designed by series co-creator Ed Boon, the game was created with the intent of surprising MK fans with new and returning content, as well as providing a more realistic combat experience in order to preserve the series signature gory violence. Several parts of the gameplay, such as combos and arenas, were redesigned to accommodate the new style of realism as well as be more interactive for players. In addition, the game was designed with the online play in mind, which had yet to be established into a fighting game.

›Story

As the deadly alliance of Quan Chi and Shang Tsung emerge victorious against Raiden's warriors, a new evil, the Dragon King and former emperor of Outworld Onaga, appears to seek the six artifacts (the Kamidogu) that grant him supreme power over all realms. The main protagonist is Shujinko, a warrior with the power to copy other fighter's abilities who was deceived into ressurecting Onaga prior to the main story. To accomplish this task, Shunjinko traverses all the realms, from his native Earth Realm to the hellish Netherealm, while tutored by the grand masters of Mortal Kombat. However, once Shujinko accomplishes his task, he discovers that he has been a pawn in a plot to restore the evil Dragon King, Onaga, from the dead. With Onaga restored to full strength, the champions of Mortal Kombat must stop him from altering the very fabric of existence.

Keywords

  • martial arts
  • bloody
  • minigames
  • chess
  • death
  • hand-to-hand combat
  • action-adventure
  • online
  • day/night cycle
  • playstation network
  • boss fight
  • throwing weapons

Media

The articlegameplay, story, development, reception

Gameplay

The game's arenas are similar to those in Mortal Kombat: Deadly Alliance, but include new features. Some have weapons that may be picked up and used. Others are now branching, meaning you can knock the opponent out of the fighting area in certain locations and continue the fight in a new area. Most levels now have deathtraps, killing any player who gets knocked into them.

The game also introduces the "Combo Breaker", a system which allows players to interrupt combos up to three times per match. In contrast to Deadly Alliance, in which characters had only one Fatality, the Deception characters have two Fatalities and a hara-kiri suicide move. The latter is used when the phrase "Finish Him/Her" is shown on the screen and the player is about to lose.

Story

The setting begins immediately after the events of Mortal Kombat: Deadly Alliance. The Deadly Alliance (Shang Tsung and Quan Chi) was successful in their plan. Raiden's warriors, who were meant to protect the six fictional universes (named "realms"), were killed during their tournament. It served as the perfect distraction to defeat their enemies while they simultaneously claimed enough souls to resurrect the Invincible Army.

As the sole survivor, Raiden attempts to fight both sorcerers but is ultimately defeated. The Deadly Alliance quickly dissolves as the two sorcerers turn on each other for Shinnok's amulet, which allows them to control the army. Quan Chi has no time to enjoy his victory before he sees that the Dragon King Onaga, the former emperor of the realm of Outworld, has been resurrected too. Quan Chi, Shang Tsung, and Raiden join forces to stop Onaga.

Development

Mortal Kombat (MK) series co-creator Ed Boon wanted Deception to be an unpredictable fighting game that gave players new features "they could never imagine". To do so, the Midway staff listened to fans on bulletin boards to know what to work on for Deception, such as the playable characters. Wanting to surprise fans and make the game deeper, they added the puzzle and chess minigames (the chess minigame had first been considered for Deadly Alliance, but the developers lacked time to implement it). Boon and John Podlasek supervised the staff, which was divided into teams to work on different areas of the game. One of their concerns was to maintain the traditional feel of the MK series as they wanted the game's violence to make it a more realistic fighting game, rather than "a fighting simulator".

Character appearances were improved to make their moves "more responsive" to the player's input. They also wanted to bring back several characters they felt were absent for too long — including Sindel, Nightwolf, Baraka, and Mileena — and an arena with several weapons which players could use to fight; however, it was remade to become the Liu Kang's Tomb arena. Characters' combos were redesigned to be distinctive so that they would be more important; as Boon noted, they were necessary for any move the player would use to inflict more damage on an opponent. The Midway staff focused on the designs and functions of the backgrounds, wanting to make them as influential to the outcome of the battle as the fighting between the characters.

Reception

During its release week, Mortal Kombat: Deception shipped 1,000,000 units, surpassing sales of the previous MK title and becoming the fastest-selling game in Midway's history. 1 year later, the game had shipped 1,900,000 units worldwide.

Before the game's release, GameSpot named it the best fighting game of E3 2004. It was also the winner of the 2004 GameSpot Top Spike TV Video Game Awards in the category of best fighting game. In GameSpot's Best and Worst of 2004, Deception received the award for best fighting game. The PlayStation 2 version was a runner-up in IGN's PS2 Best of 2004 Awards in the best fighting game category, and won the Readers' Choice.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
PlayStation 24 October 2004North America · Europe 19 November 2004
Xbox4 October 2004North America · Europe 19 November 2004
GameCube28 February 2005North America

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
PlayStation PortableULUS10102North America—

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Included in
Mortal Kombat KollectionMortal Kombat: Deception - Premium PackMortal Kombat: Deception - Kollector's Edition
Ported as
Mortal Kombat: Unchained
Built on it
Mortal Kombat: Unchained

In the same series

Games like this

Collections3 collections

Series and characters

Description adapted from its source, CC BY-SA 4.0.