Ludography
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70/100
Critics1 review
Robotron: 2084 cover

1982 · Vid Kidz · Arcade · Shoot 'em up

Robotron: 2084

Timed Atari exclusive

In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost.

Released
1 January 1982
Platforms
Acorn ElectronApple IIArcadeAtari 5200Atari 7800Atari 8-bitAtari LynxAtari STAtari ST/STEBBC Microcomputer SystemCommodore 64Commodore C64/128/MAXCommodore VIC-20MS-DOSVIC-20Xbox 360ZX SpectrummacOS
Genres
ArcadeShoot 'em upShooter
Developers
Vid Kidz
Publishers
WMS Industries
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
United States
Age ratings
PEGI 3ESRB E
Languages
English

About

Robotron: 2084 (also referred to simply as Robotron) is a twin-stick shooter video game developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released by Williams Electronics for arcades in 1982. The game is set in the year 2084 in a dystopian future where robots have turned against humans in a cybernetic revolt. The player's goals are to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.

Jarvis and DeMar drew inspiration from Nineteen Eighty-Four, Berzerk and Space Invaders when designing Robotron: 2084. The pair designed the game to instill panic in players by presenting them with conflicting goals and having many on-screen projectiles coming from multiple directions. A two-joystick control scheme was implemented to provide the player with more precise controls, and enemies with different behaviors were added to make the game challenging. Following its release in arcades, Atari ported the game to several home platforms in the 1980s. It was later included in many retro gaming collections.

Keywords

  • post-apocalyptic
  • robots
  • achievements
  • high score
  • year in the title
  • single-screen level
  • unbeatable enemies
  • twin stick control
  • clone
  • never-ending
  • linear gameplay
  • unattainable achievements

Media

The articlegameplay, story, development, reception

Gameplay

Robotron is a twin-stick shooter game in which the player controls the on-screen protagonist from a top-down perspective. The game uses a two-joystick control scheme; the left joystick controls the on-screen character's movement, while the right is used to fire the character's weapon in specific directions. Both joysticks allow for an input direction in one of eight ways. The game is set in the year 2084 in a fictional world where "Robotrons" have, after a robot uprising, eradicated most of the human race. The main protagonist is a super-powered genetically engineered mutant who attempts to save the last human family.

Each level, referred to as a "wave", is a single screen populated with a large number of various enemy robots and obstacles; types range from invincible giants to robots that manufacture other robots. Coming into contact with an enemy, projectile, or obstacle costs the player one life; more lives can be earned at certain point totals. Waves also include human family members, who can be rescued to score additional points, but certain robots can either kill them or transform them into enemies. Destroying all vulnerable robots allows the player to progress to the next wave; the cycle continues until all lives are lost.

Development

Robotron: 2084 was developed in six months by Eugene Jarvis and Larry DeMar, founders of Vid Kidz. Vid Kidz served as a consulting firm that designed games for Williams Electronics, whom Jarvis and DeMar had previously worked for. Under the working title Robot Wars, the pair used a Gimix 6809 computer to write the game's program in assembly language. Jarvis and DeMar playtested the game themselves and continually tweaked the designs as the project progressed. The game was designed to provide excitement for players; Jarvis described the game as an "athletic experience" derived from a "physical element" in the two-joystick design.

After spending 18 months working collectively on Defender and Stargate, the developers desired a new creative focus and chose robots. The game was first inspired by Stern Electronics' 1980 arcade game Berzerk and the Commodore PET computer game Chase. Berzerk is a shooting game in which a character traverses a maze to shoot robots, and Chase is a text-based game in which players lure text characters into obstacles. The initial concept involved a passive main character; the object was to force robots chasing the protagonist to collide with stationary, lethal obstacles.

Reception

Robotron garnered praise soon after its debut. Steve Bloom of Video Games magazine proclaimed it the "best new game" at the Amusement Operators Expo and noted that attendees constantly played it. Video game critic Bill Kunkel praised Robotron as the best coin-operated game of the year after the 1982 Summer CES. Similarly, Owen Linzmayer of Creative Computing Video & Arcade Games called it "one of the most dazzling arcade games released" that year.

Writing for RePlay Magazine, Todd Erickson noted that Williams' early use of difficulty settings in its arcade machines set it apart from other manufacturers by providing flexibility. He cited Robotron as an example, noting that arcade owners had increased their income by steadily intensifying the challenge from lower settings.

Legacy

Jarvis's contributions to the game's development are often cited among his accolades. Vince considered him one of the originators of "high-action" and "reflex-based" arcade games, citing Robotron: 2084's gameplay among other games designed by Jarvis. It was listed as one of Jarvis's achievements when he was awarded the Lifetime Achievement Award at the 2005 Game Developers Choice Awards. In 2007, IGN writers named Jarvis the tenth top game designer whose titles, including Robotron 2084, have influenced the industry. GamesTM's retro staff referred to the game as the "pinnacle" of his career.

Players have competed to obtain the highest score at the game. Video game magazines tracked high scores soon after the game's release. Scores for Robotron, among many popular games, were tracked at the Video Championship, a long-distance competition between players in California and North Carolina, in August 1982. Twin Galaxies, who officiated and tracked competitive high scores for players, recorded high scores for the arcade version into the 2010s.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 January 1982North America
Apple II31 December 1983North America
Atari 520031 December 1983North America
Atari 8-bit31 December 1983North America
Commodore C64/128/MAX31 December 1983North America
Commodore VIC-2031 December 1983North America
MS-DOS31 December 1983North America
Acorn Electron31 December 1985Europe
BBC Microcomputer System31 December 1985Europe
Atari 780031 December 1986North America
Atari ST/STE31 December 1987North America
Atari Lynx31 December 1991North America
macOS31 December 1994North America
Xbox 3602 December 2005Europe · North America 16 December 2005

Editions and related releases

Included in
Midway's Greatest Arcade Hits: Volume 1Midway Arcade TreasuresWilliams Arcade's Greatest HitsMidway Arcade OriginsMidway's Greatest Arcade HitsGame Center USA: Midway Arcade TreasuresWilliams Arcade ClassicsWilliams Digital Arcade

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Collections14 collections

Description adapted from its source, CC BY-SA 4.0.