Ludography
73/100
Players70 ratings
86/100
Critics2 reviews
Dissidia Final Fantasy cover

2008 · Square Enix · Action role-playing · Adventure

Dissidia Final Fantasy

PlayStation exclusive

Dissidia Final Fantasy is a 3D-arena fighting game with RPG elements featuring 20 characters, heroes and villains, from the first 10 final fantasy games summed by the god of discord and the goddess of harmony to fight over the fate of the world.

Released
18 December 2008
Platforms
PlayStation Portable
Genres
Action role-playingAdventureBeat 'em upCrossoverFightingRole-playing
Developers
Square Enix
Publishers
Square Enix
Series
Final Fantasy
Modes
Single-player
Perspective
Third person
Themes
ActionFantasy
Country
Japan
Age ratings
ACB PGGRAC 15+ESRB TCERO CPEGI 12
Languages
English, Japanese
Time to beat
15hmain story25hwith extras60hcompletionist
Composers
Takeharu Ishimoto

About

Dissidia Final Fantasy is a 2008 fighting game developed and published by Square Enix for the PlayStation Portable. It was released in Japan on December 18, 2008, in North America on August 25, 2009, and in Australia and Europe in September, as part of the campaign for the Final Fantasy series's 20th anniversary. It was then re-released in Japan, based on the North American version, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.

The game features characters from different Final Fantasy games and centers on a great conflict between Cosmos, the goddess of harmony, and Chaos, the god of discord. The two summon multiple warriors to fight for their sides in their thirteenth war. During the story, the player controls the ten warriors chosen by Cosmos, the protagonists from the first ten Final Fantasy games, in their journey. The game's English and international versions give access to other features such as an arcade mode.

›Story

Two opposing gods wage an endless war across a fractured world: Cosmos, goddess of harmony, and Chaos, god of discord, each summoning champions to fight in their name through cycle after cycle of conflict. As the balance tips dangerously toward Chaos, the weakened Cosmos calls upon ten heroes drawn from across the Final Fantasy series and charges them with recovering the ten crystals that hold the strength to face despair. Guided by their own personal journeys, the warriors set out across the realm, clashing with the villains bound to their pasts and confronting doubts about themselves along the way. Together they must gather the crystals and stand against Chaos and his minions before all existence is undone.

Keywords

  • martial arts
  • magic
  • soldier
  • female protagonist
  • hand-to-hand combat
  • brawler
  • crossover
  • online
  • artificial intelligence
  • over the shoulder
  • good vs evil
  • playstation network

Media

The articlegameplay, story, development, reception

Gameplay

Dissidia Final Fantasy's genre has been described as "dramatic progressive action" and its graphics are in 3D. It has wireless one-on-one multiplayer and fights revolving around the use of individual special skills of characters to do damage to opponents. Players can customize their characters with equipment.

Character movement is fully functional within the three-dimensional field map. Characters are able to perform special maneuvers using the environment. Traps with a variety of ill effects can be found throughout the arena. Characters' equipment can be customized, and they can gain EXP and gil from battles.

Story

The story revolves around two gods: Cosmos, the goddess of harmony, and Chaos, the god of discord. The game unites both protagonists and antagonists from installments of the main Final Fantasy series, their stories narrated by the first Final Fantasy game's Cid of the Lufaine. Other than the gods and their champions, the player deals with crystal-like doppelgangers called Manikins. The game has an overarching storyline that requires playing through all of the characters to complete.

The game contains twenty-two total playable characters, with ten pairs of heroes and villains each representing a mainline Final Fantasy title: the Warrior of Light and Garland (Final Fantasy); Firion and the Emperor (Final Fantasy II); the Onion Knight and Cloud of Darkness (Final Fantasy III); Cecil Harvey and Golbez (Final Fantasy IV); Bartz Klauser and Exdeath (Final Fantasy V); Terra Branford and Kefka Palazzo (Final Fantasy VI); Cloud Strife and Sephiroth (Final Fantasy VII); Squall Leonhart and Ultimecia (Final Fantasy VIII); Zidane Tribal and Kuja (Final Fantasy IX); and Tidus and Jecht (Final Fantasy X). The other two are secret characters: Shantotto, a heroine representing Final Fantasy XI, and Gabranth, a villain representing Final Fantasy XII. Initially, only the main heroes are playable in all gameplay modes; the main villains are playable in Arcade mode, but must still be unlocked for access in all other gameplay modes.

Development

Dissidia Final Fantasy was originally envisioned by creative producer Tetsuya Nomura as a Kingdom Hearts spin-off featuring a cast of Disney characters while the Square Enix staff were developing Kingdom Hearts II. Nomura later felt uncomfortable with the Disney characters fighting each other and instead opted to use Final Fantasy characters, although the original idea eventually gave rise to the development of Kingdom Hearts 358/2 Days, with the game's multiplayer mode inspired by Dissidia's gameplay. The game was made in commemoration of the franchise's 20th anniversary and despite being handled by young employees, Nomura noticed there was no pressure, having assisted them in the designing various areas from the gameplay. The game was directed by Takeshi Arakawa whom Nomura noted that his experience in a previous Square Enix game, The World Ends With You, had a good effect in the game.

To have their desired way of fighting, the team chose the PlayStation Portable console. There were plans for online play but the console's capacities made them unable to add such a feature. Developing the game took three years due with the battle system requiring two years and the RPG mode one.

Reception

Dissidia sold well according to Takeshi Arakawa, despite concerns about piracy. As of August 2009, Dissidia Final Fantasy has sold 910,000 copies in Japan, making it the fourth best-selling game for the PSP in Japan. It was the 12th best-selling game in Japan in 2008, selling 660,262 copies. In the United States, Dissidia debuted as the 7th top-selling software of the August 2009 charts with 130,000 copies, despite only four days of availability. Figures from the NPD Group list Dissidia Final Fantasy as the best-selling PSP game of 2009.

Dissidia was well received by the Japanese gaming magazine Famitsu with individual scores of 9/9/10/8, earning the game a place in its "Best Picks of This Week" feature as well as its "Platinum Hall of Fame". The game's battle system was described as fast-paced and exhilarating, with simple controls capable of producing battles like those found in Final Fantasy VII: Advent Children, though it was noted that the action can become difficult to follow when things got hectic and that some of the more technical aspects of the game can be hard to grasp. The game was also praised for its story and cutscenes, with one reviewer noting that the history was "exacting".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable18 December 2008Japan · North America 25 August 2009 · Europe 4 September 2009 · Japan 1 November 2009

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Collections3 collections

Platform libraries

Series and characters

Licensing

Description adapted from its source, CC BY-SA 4.0.