Ludography
50/100
Players3 ratings
More scores
Metacritic usersuser score
76/100
GameFAQsTough
2.44/5
Player reviews
44% positive3,706 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
Free

Where to get it

Dissidia Final Fantasy NT cover

2015 · Port · Team Ninja · Action role-playing · Crossover

Dissidia Final Fantasy NT

PlayStation console exclusivePort

Dissidia Final Fantasy NT: Free Edition is packed with iconic stages and music from the entire Final Fantasy series, a cast of over 25 beloved characters with unique fighting styles and abilities, legendary summons that wreak destruction on the arena and much more.

Released
2015
Platforms
ArcadePlayStation 4Windows
Genres
Action role-playingCrossoverFighting
Developers
Team Ninja
Publishers
Square EnixTaito
Series
Final Fantasy
Modes
Co-opMultiplayerSingle-player
Perspective
Third person
Themes
Action
Country
Japan
Age ratings
ESRB TPEGI 12
Languages
Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Spanish (Spain)
Time to beat
2hmain story6hwith extras20hcompletionist
Composers
Takeharu Ishimoto

About

Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for PlayStation 4 and Windows.

The game is a follow-up to Dissidia Final Fantasy and Dissidia 012, released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series.

›Story

With the struggle between order and chaos quelled by saviours from beyond, the realm was destined to fade from existence. Instead, an arcane power has breathed new life into it—bestowing these decaying remains with purpose once more. The fight has begun anew, and the world is your arena.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Dissidia Final Fantasy NT's battle system was redesigned from the ground up, though some elements from the previous titles have been retained. Characters are divided into four combat classes: power-based Vanguards, agility-based Assassins, range-based Marksmen, and unique trait-based Specialists. Characters can perform Brave attacks, which increase the player's Bravery level based on the amount of damage done. If an opponent is attacked while their Bravery is at zero, a Bravery Break will be triggered, giving the player a substantial Bravery boost.

Players can also perform HP attacks that will do direct damage to an opponent based on their current Bravery level. Using HP attacks will reset the player's Bravery back to zero, forcing them to perform more Brave attacks before they can directly attack their opponent again. The previous games' EX Mode has been tweaked, with players able to equip one HP attack and two EX Skills per character in battle.

Story

Set long after the events of the previous two Dissidia titles, but before the arcade version, the dimension of World B is revitalized for a conflict between Materia, the goddess of protection, and Spiritus, the god of destruction, who respectively summon the warriors of Cosmos and Chaos as their champions. Unlike their prior involvements, the summoned warriors retain their memories of both the previous war and their original worlds, which are used to expand World B, while the mystical energy created from their battles maintains it.

Suspicious of the gods' unfamiliarity with their world and each other, Materia's warriors immediately separate to investigate the reason behind the new conflict. They learn from the world's summons that both gods were created from Cosmos's desire to protect the world. They also discover a separate threat in the form of "planesgorgers"—manifestations of Shinryu, the draconic being responsible for creating the previous cycle of war between Cosmos and Chaos—which threaten to absorb the world's energy and eradicate the world. When the world becomes overwhelmed by planesgorgers, the two sides form a truce to vanquish Shinryu himself, leading to a deliberate clash that lures him out. The warriors destroy Shinryu and return to their respective worlds, leaving behind duplicates of themselves with their memories of World B so that they may continue fighting on the gods' behalf.

Development

Dissidia Final Fantasy NT was developed by Team Ninja. The game was originally announced as an arcade title during the Japan Amusement Expo (JAEPO) trade show in Chiba, Japan in February 2015. The game was developed with the core technology of the PlayStation 4. Square Enix wanted to release it for arcades first, while a console version would not be in development until at least a year after the launch of the arcade version.

During development, Team Ninja considered using their 'soft engine' that allowed skin textures to appear softer, but decided not to due to not enough characters taking advantage of the benefits. The Arcade version launched in Japan on November 26 the same year.

Reception

The original arcade version, called Dissidia Final Fantasy, sold over 3,000 arcade cabinets and generated strong revenue in Japan during the fiscal year 2015. The game was included at the Evo 2017 eSports event.

The PlayStation 4 version, Dissidia Final Fantasy NT, sold 105,667 copies within its first week on sale in Japan, making it the best-selling game of the week in the country. It sold 134,100 units in Japan by January 2018. The game was well received by Famitsu on their issue 1521, scoring 9/9/9/8 [35/40], but received mixed reviews outside of Japan. It received praise for its innovative three-on-three combat system and fan service, but received criticism for its user interface, online matchmaking and lack of content.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows12 March 2019Worldwide
PlayStation 412 March 2019Worldwide

Editions and related releases

Part of
Dissidia Final Fantasy NT
Port of
Dissidia Final Fantasy NT

In the same series

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Platform libraries

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Description adapted from its source, CC BY-SA 4.0.