Ludography
Final Fantasy Dimensions cover

2010 · Matrix Software · Role-playing

Final Fantasy Dimensions

Final Fantasy Dimensions is a Final Fantasy game for mobile phones. Final Fantasy Dimensions features 2D graphics and a job ability system, and returns to classic Final Fantasy plot elements focusing on a conflict between light and darkness over the Crystals.

Released
6 September 2010
Platforms
AndroidiOS
Genres
Role-playing
Developers
Matrix Software
Publishers
Square Enix
Series
Final Fantasy
Modes
Single-player
Perspective
Third person
Themes
Fantasy
Country
Japan
Age ratings
ESRB E
Time to beat
20hmain story30hwith extras50hcompletionist
Composers
Naoshi Mizuta

About

Final Fantasy Dimensions is a role-playing video game developed by Matrix Software and published by Square Enix for mobile devices. Similar to Final Fantasy IV: The After Years, it was initially released as an episodic game, with the first two installments released in September 2010 on the Japanese i-mode distribution service, and in December 2010 for the EZweb distribution service. The game was remade for the iOS and Android platforms and released internationally in August 2012.

Final Fantasy Dimensions features 2D graphics and a Job Change System similar to that of Final Fantasy V. Its battle system is a variation of the Final Fantasy series's Active Time Battle system. The game follows two parties, the Warriors of Light and the Warriors of Darkness, with players controlling up to five party members at a time in battle, on their quest to reform their shattered world and foil the dark plans of the Avalon Empire. In 2015, a sequel was released, titled Final Fantasy Dimensions II.

Keywords

  • turn-based
  • robots
  • good vs evil
  • sword & sorcery
  • boss fight
  • digital distribution
  • goblins
  • touch controls
  • active time battle
  • gamescom 2012
  • airship

Media

The articlegameplay, story, development, reception

Gameplay

Final Fantasy Dimensions is a role-playing video game, developed in the style of previous 16-bit Final Fantasy games. The game uses the Active Time Battle system in which a character's turn are determined by a gauge that fills over time during battle. Once the gauge fills completely from one character, players can choose a command from that specific character. After choosing a command, the gauge fills over again to execute the command.

Once the gauge fills again and the command is executed, the gauge empties and repeats the cycle. Similar to Final Fantasy IV: The After Years, the game was released in an episodic format, but players must play through each episode in sequence. Players command a party of five with the party members changing in each episode.

Story

Long ago, there was a great world war ended by the efforts of the Avalon Empire, which became the dominant power in the land. The story begins with Sol, Diana, Glaive and Aigis being sent by the King of Lux to investigate a powerful crystal linked to the balance of the world. Simultaneously, Nacht, Alba, Dusk and Sarah are sent by the Avalon Empire to break their treaty with Lux by stealing the same crystal. On the way to the crystal's shrine, Sol's party aids a mysterious man called Elgo, who agrees to accompany them to the temple.

When the two groups meet within the crystal shrine, the crystal's guardian spirit attacks them. Upon its guardian's defeat, the crystal shatters and splits the world into two halves: the "World of Light", ever in daylight, and the "World of Darkness" in which day never rises. Sol, Aigis, Dusk, and Sarah remain in the first half of the world and become the "Warriors of Light", with Elgo accompanying them. Nacht, Alba, Diana and Glaive find themselves in the other half and become the "Warriors of Darkness".

Development

The game was developed by the same internal Square Enix team that made Final Fantasy IV: The After Years, which was also initially a game for Japanese cell phones. The game was directed by Toshio Akiyama and produced by Takashi Tokita. Character designs were provided by Akira Oguro while the in-game 2D dot versions were created by Kazuko Shibuya. Takashi Tokita explained the game was meant to transcend the expectations of RPGs in cellphones.

The team set the theme of a scenario of creating another game for the SNES. The team also added several references to previous games such as Sarah and Matoya being references to the original Final Fantasy game and Dusk and Alba being reminiscent of Palom and Porom from Final Fantasy IV. When asked about the high pricing for the game, the team explained their reasons: "This title offers about 50 hours of gameplay, and we feel that our community can enjoy the contents of this game as much as they would a console title. Also, we have set the price where it is because this title was developed specifically for the mobile platform, as opposed to just being a port of an older console or handheld game".

Reception

The game had received mainly positive reviews. Final Fantasy Dimensions received an aggregated score of 78 out of 100 on Metacritic based on 10 critics and 74% on GameRankings based on 7 reviews. Slide to Play praised the game and commented: "Square Enix has made a truly masterful game here. The story is huge, the characters enjoyable and fun to play, and other than the iffy controls, the game works fantastically well on the touchscreen.

The menus in particular are elegantly designed. The music and graphics are even great in creating a world that reminds us that the old and new can coexist, and do so with aplomb". ", but also praised the gameplay stating: "What Dimensions lacks in scenario & story flexibility it makes up for with sheer depth and flexibility in its job system. Players can assign any party member to any available job on-the-fly, with more opening up as the story progresses".

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS31 August 2012Worldwide
Android31 August 2012Japan · Worldwide 20 December 2012

In the same series

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Years

Series and characters

Description adapted from its source, CC BY-SA 4.0.