
- 77/100
- Players241 ratings
- 75/100
- Critics10 reviews
- Player reviews
- 93% positive20,317 reviews
- Steam Deck
- Verified
- Runs on
- Windows
Where to get it

2011 · Sonic Team · Adventure · Platformer
Sonic Generations
Celebrate 20 years of Sonic in an all new adventure that delivers a definitive experience to Sonic fans new and old!
- Released
- 1 November 2011
- Platforms
- Nintendo 3DSNintendo SwitchNintendo Switch 2PlayStation 3PlayStation 4PlayStation 5WindowsXbox 360Xbox OneXbox Series X/S
- Genres
- AdventurePlatformer
- Developers
- Sonic Team
- Publishers
- —
- Series
- Sonic the Hedgehog
- Modes
- Single-player
- Perspective
- Third personSide view
- Themes
- ActionKids
- Engine
- Hedgehog Engine
- Country
- Japan
- Age ratings
- GRAC ALLUSK 6ACB GCERO ACLASS_IND LPEGI 7ESRB E
- Languages
- English, French, German, Italian, Japanese, Spanish (Spain)
- Copies sold
- 1.9 million as of 2012-03-31
- Time to beat
- 24hcompletionist
- Directors
- Hiroshi Miyamoto, Tetsu Katano
- Composers
- Jun Senoue
About
Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS. Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their past selves and travel through levels from previous Sonic games. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed (2008) and Sonic Colors (2010).
Development on Generations began following the completion of Unleashed. Sonic Team sought to re-imagine the most popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine. Each location and many bosses in the game are previously seen in an earlier entry in the series, with the game including numerous other references to past entries. Devil's Details and Dimps helped create the Windows and 3DS versions, respectively. The Windows version is noted for its active modding scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game.
›Story
Sonic’s universe is thrown into chaos when a mysterious new power comes into force, creating ‘time holes’ which take Sonic and his friends back in time. Whilst there, Sonic runs into some very familiar characters from his past including a younger version of himself! Now they must team up to defeat their enemies, save their friends, and find out who is behind this diabolical deed.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Sonic Generations is a platform game in which players control two variants of Sonic the Hedgehog: "Classic" or "Modern". Classic Sonic's gameplay is restricted side-scrolling gameplay similar to the original Sonic the Hedgehog games released in the 1990s, and requires him to use moves such as the Spin Dash and the Spin Attack. Modern Sonic's gameplay follows the gameplay style of Sonic Unleashed (2008), and Sonic Colors (2010), featuring an amalgamation of third-person and side-scrolling perspectives and techniques such as boosting and homing attacks. Both Sonics collect rings as a form of health, and power-ups such as elemental shields, invincibility, speed shoes, skateboards, or Wisps. Players can also customize each Sonic's abilities, and purchase additional ones at a Skill Shop.
The game's main hub is a realm called White Space, in which the player can explore, converse with other characters, and access the game's levels, each of which are derived from a previous entry in the series. The levels are split into three separate eras: the Genesis Era (focusing on levels from games for the Sega Genesis); the Dreamcast Era (focusing on levels from games for the Dreamcast, PlayStation 2, GameCube, and Xbox); and the Modern Era (focusing on levels from games for the PlayStation 3, Wii, Nintendo DS, and Xbox 360). Each level consists of two acts (one for each Sonic), and ten additional missions such as collecting a certain amount of rings or completing a level with the help of another character.
Story
Left stranded in outer space following his previous defeat, Doctor Eggman comes across a mysterious and time-traveling entity known as the Time Eater; realizing its potential, Eggman schemes to use the creature to alter history for his own benefit. Eventually recruiting his past ("Classic") self to his cause, the duo convert the Time Eater into a cyborg-like abomination for their plot. The creature soon proceeds to attack ("Classic") Sonic as he travels through Green Hill during the prelude to the franchise's first game and interrupts a birthday celebration being held for the present ("Modern") Sonic by his friends, scattering them all through different time portals. Modern Sonic awakens in White Space and rescues Tails after traveling through Green Hill.
Modern Sonic and Tails eventually meet their Classic counterparts and form an alliance to restore their world. The duo travel through locations from their past they find in White Space, restoring them to normal. They rescue many of their friends, including Knuckles, Amy, Rouge, Cream, Blaze and the Chaotix, while battling past enemies for the Chaos Emeralds. Both Sonics eventually confront their respective Eggmen, who overpower them using the Time Eater.
Development
Development of Sonic Generations began after the completion of Sonic Unleashed in 2008, alongside Sonic Colors, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game. The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games. The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones.
The team chose to develop on the high-definition (HD) PlayStation 3 and Xbox 360 consoles, wanting the game to re-imagine levels and aspects of previous entries with high-quality graphics. A port for Windows was also made; development was handled by Devil's Details. Dimps assisted with production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique and celebrate Sonic's portable history.
Reception
The console and PC versions of Sonic Generations received "generally favorable reviews", according to review aggregator Metacritic. The game was also successful commercially, selling 1.85 million copies worldwide across all platforms by March 31, 2012.
The game's presentation was well received. Nathan Meunier of GameSpot called the graphics arguably the best of the series, praising the detail put into recreating each level; this statement was echoed by Tim Turi of Game Informer. Jack DeVries and Brian Altano of IGN offered similar praise for the visuals, and described its remixed tracks as "cool" and its sound effects as "spot on". Tom Bramwell of Eurogamer felt Sonic Generations was a worthy tribute to the Sonic franchise, though he still considered the franchise's previous entry, Sonic Colors, to be better.
Legacy
In 2017, GamesRadar named Sonic Generations the seventh best game of the Sonic series, and USgamer named it the tenth best. Following the reemergence of "Classic" Sonic, Sega would later begin to include him in other modern Sonic games, such as Sonic Dash (2013) and Sonic Runners (2015). The 2017 game Sonic Forces follows a similar premise to Generations, featuring both Classic and Modern iterations of Sonic as playable characters, and also uses an updated version of Generations' game engine. Some journalists initially believed Forces was a sequel to Generations, but Iizuka later clarified that it was a separate game.
Years after its release, the game has remained as a strong seller for Sega. On April 10, 2018, the Xbox 360 version was made backward compatible with the Xbox One, and was later extended to the Xbox Series X/S. An update to the Xbox 360 version in November 2021 added support for 4K visuals and an increased frame rate when played on Series X/S. Footage and music from Generations was used in the Sonic the Hedgehog pinball machine, released by Jersey Jack Pinball in 2026.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Sonic Generations CollectionFive Sonic Rings BundleSonic the Hedgehog Legacy Bundle
- Derivative works
- Sonic X Shadow Generations
- Downloadable content
- Sonic Generations: Casino Night DLC
- Ported as
- Sonic GenerationsSonic Anniversary
- Remastered as
- Sonic Generations
- Basis for
- Shadow Generations
- Built on it
- Sonic Generations
- Editions
- Sonic Generations: White Time and Space 20th Anniversary SetSonic Generations: Collector's Edition
In the same series
Timed Sega83Sonic the Hedgehog
1991 · Amazon Fire TV, Android +16
Sonic Team
Timed Sega82Sonic the Hedgehog (8-bit video game)
1991 · Game Gear, Master System +2
Ancient
Timed Sega88Sonic the Hedgehog 2 (16-bit)
1992 · Android, Arcade +13
Sonic Team
Timed Sega90Sonic the Hedgehog 2 (8-bit)
1992 · Game Gear, Nintendo 3DS +2
Aspect
Timed Sega63Dr. Robotnik's Mean Bean Machine
1993 · Remake · Game Gear, Linux +5
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59SegaSonic the Hedgehog
1993 · Arcade
80Sonic CD
1993 · Android, GameCube +4
Sonic Team
Timed Sega87Sonic Chaos
1993 · Game Gear, Master System +2
Aspect
Timed Sega68Sonic the Hedgehog Spinball
1993 · Game Boy Advance, Linux +4
Sonic Team
Timed Sega80Sonic & Knuckles
1994 · Standalone · GameCube, Linux +6
Sonic Team
Timed Sega79Sonic Triple Trouble
1994 · Game Gear, Nintendo 3DS
Aspect
Timed Sega83Sonic the Hedgehog 3 & Knuckles
1994 · Nintendo 3DS, Sega Genesis +3
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Sega exclusive66Sonic Crackers
1995 · Sega 32X
Timed Sega57Sonic Labyrinth
1995 · Game Gear, Nintendo 3DS
Timed Sega64Tails Adventure
1995 · Game Gear, Nintendo 3DS
Aspect
Sega exclusive47Tails' Skypatrol
1995 · Game Gear
SIMS Co., Ltd.
Timed Sega59Sonic 3D: Flickies' Island
1996 · Linux, Sega Genesis +3
Traveller's Tales
Timed Sega52Sonic Blast
1996 · Game Gear, Master System +2
Aspect
Sega exclusiveSonic Mars
1996 · Sega Saturn, Windows
Sonic Team
46Sonic The Fighters
1996 · Remaster · Arcade, GameCube +3
Sega AM2
Sega exclusive71Sonic Jam
1997 · Bundle · Sega Saturn
Sonic Team
Sega exclusive56Sonic R
1997 · Remaster · Sega Saturn, Windows
Traveller's Tales
61Sonic Adventure DX: Director's Cut
1998 · Dreamcast, GameCube +2
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SNK exclusive79Sonic the Hedgehog Pocket Adventure
1999 · Neo Geo Pocket, Neo Geo Pocket Color
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Collections12 collections
Platform libraries
- Xbox 360 games (M–Z)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- Xbox One X enhanced gamesList of enhanced titles
- PlayStation 3 games (Q–Z)
- Nintendo 3DS games (N–Z)Games
Series and characters
- Sonic the Hedgehog games3D platformers
- Sonic the Hedgehog games3D platformers
- Games featuring MiisNintendo 3DS › Retail games
Features
Themes
Publishers
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
Development status
Description adapted from its source, CC BY-SA 4.0.
