Ludography
70/100
Players34 ratings
60/100
Critics1 review

Where to get it

Sonic Prime Dash cover

2013 · Hardlight · Arcade · Endless runner

Sonic Prime Dash

Sonic Dash is an endless runner platformer video game developed by Hardlight and published by Sega. It was released exclusively on mobile phones, and is the second game in the Sonic the Hedgehog series developed by Hardlight for the platform, the first being the remake of Sonic Jump in 2012. The game was released on March 7, 2013, for iOS, November 26, 2013, for Android, and December 3, 2014, for Windows.

Released
6 March 2013
Platforms
AndroidWindowsiOS
Genres
ArcadeEndless runnerPlatformerRacing
Developers
Hardlight
Publishers
—
Series
Sonic the Hedgehog
Modes
Single-player
Perspective
Third person
Themes
Action
Country
United Kingdom
Age ratings
ESRB E
Languages
English

About

Sonic Dash is a 2013 endless runner mobile game developed by Hardlight and published by Japanese game studio Sega. It is Hardlight's second Sonic the Hedgehog game, the first being 2012's Sonic Jump. The game was released in March 2013 for iOS, November 2013 for Android, and December 2014 for Windows Phone and Windows, along with an arcade release in November 2015 as Sonic Dash Extreme. It was initially released as a paid application, but was made free-to-play a month after its iOS release.

The goal of Sonic Dash is to avoid obstacles and enemies while collecting rings. In mission mode, players must complete objectives. Players can compete for higher positions on leaderboards. Rings, which can be earned through gameplay or purchased in app, allow access to upgrades and additional characters.

›Story

Sonic Dash is played as an endless runner, similar to the Temple Run and Rayman Jungle Run video games.In the game, the player directs Sonic through levels, collecting rings and avoiding obstacles and enemies. Unlike other games in the series, Sonic automatically moves forward at all times, similar to Sonic and the Secret Rings. Players are able to share and compete for accomplishments such as "fastest time" or "longest distance".

Keywords

  • casual
  • bird
  • free-to-play
  • endless runner
  • guest character
  • digital distribution
  • protagonist's name in the title
  • windows store
  • daily login rewards
  • microtransaction
  • google play game services
  • sprinting mechanics

Media

The articlegameplay, story, development, reception

Gameplay

Sonic Dash is an endless runner, similar to Temple Run (2011) and Rayman Jungle Run (2012). The player directs Sonic or another character through levels, collecting rings and avoiding obstacles and enemies. Unlike other games in the series, Sonic automatically moves forward at all times, similar to Sonic and the Secret Rings. Players are able to share and compete for position on leaderboards.

The game features 3D graphics, including a level set in an environment based on the Seaside Hill level of Sonic Heroes. Rings can be collected throughout the levels or purchased via microtransactions, along with red star rings. Accumulated rings and Red Star Rings can be used to purchase power-ups, upgrades, or unlock additional playable characters. The game also features a mission system, giving players an objective to target as they play the game.

Development

Sonic Dash was developed by Hardlight, a development studio under Sega Europe. Hardlight was founded by Chris Southall, a former Codemasters employee who helped to found Sega Racing Studio. According to Southall, Sega's desire to develop more mobile games led to Hardlight's foundation in 2012. Around the time of Hardlight's relaunch of Sonic Jump in October 2012, the studio was working on Sonic the Hedgehog and Crazy Taxi games.

Although initially faced with difficulty deciding which to develop, Sega Sammy Holdings president and chief operating officer (COO) Haruki Satomi saw a demo of Sonic Dash and liked it so much that he insisted it be developed. Southall stated that the concept for Sonic Dash began with looking at elements of Sonic games and deciding what gameplay aspects would work on a mobile phone. He called an into-the-screen running game an "obvious thing" and not unlike some sequences in the console game series.

Reception

Review aggregator website Metacritic labeled Sonic Dash as having "mixed or average reviews". Scott Nichols of Digital Spy referred to it as "the best Sonic has played on a smartphone yet", while Jim Squires of Gamezebo lauded the game for being "the first time in 20 years that Sega has put out a Sonic game that you absolutely have to play". David Craddock of TouchArcade compared Sonic Dash favorably to the special stages in Sonic the Hedgehog 2.

Chris Carter of Destructoid praised the controls, finding that the "swipe"-based motions worked better than the tilt-based ones typical of the endless runner genre. Edge praised the smoothness of the gameplay and quality of the graphics, but criticized the "cruel" placement of the enemies behind obstacles. Justin Davis of IGN praised the snappy, responsive controls but criticized the enemy placement. Harry Slater of Pocket Gamer said the game's speed makes it more challenging than other endless runners.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS7 March 2013Worldwide · North America 7 March 2013
Android26 November 2013Worldwide
Windows3 December 2014Worldwide

Editions and related releases

Expanded editions
Sonic Dash S
Ported as
Sonic Dash ExtremeSonic Dash+Sonic Prime Dash
Built on it
Sonic Dash

In the same series

Games like this

Collections1 collection

Years

Description adapted from its source, CC BY-SA 4.0.