
- 55/100
- Players33 ratings
- 60/100
- Critics2 reviews

2008 · Port · Sonic Team · Adventure · Beat 'em up
Sonic Unleashed
Port
Sonic the Hedgehog struggles to undo the damage done to the world and himself after Dr. Eggman unleashes an ancient evil which causes him to transform into a vicious Werehog by night.
- Released
- 18 November 2008
- Platforms
- PlayStation 2PlayStation 3WiiXbox 360
- Genres
- AdventureBeat 'em upPlatformer
- Developers
- Sonic Team
- Publishers
- —
- Series
- Sonic the Hedgehog
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionFantasy
- Engine
- Havok
- Country
- JapanUnited States
- Age ratings
- CERO AGRAC ALLUSK 6PEGI 7ESRB E10+ACB GCLASS_IND L
- Languages
- English, French, German, Italian, Japanese, Spanish (Spain)
- Copies sold
- 2.5 million as of 2009-03-31
- Composers
- Tomoya Ohtani
About
Sonic Unleashed is a 2008 platform game developed by Sonic Team and published by Sega. An installment in the Sonic the Hedgehog series, it follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash an ancient evil known as Dark Gaia, while struggling with his new "Werehog" form, a werewolf-like affliction. Gameplay features two distinct styles: daytime stages incorporate Sonic's traditional platforming and trademark speed; while night-time stages see Sonic transform into the Werehog and engage in slower combat against waves of enemies using the Werehog's brute strength.
The game's development began in 2005, after the creation of its game engine, the Hedgehog Engine. It was initially conceived as a sequel to Sonic Adventure 2 (2001), but developer Sonic Team began to introduce enough new innovations that separated it from previous games, and it was renamed Sonic World Adventure in domestic markets. The Werehog gameplay was conceived to help introduce newer gamers unfamiliar with the Sonic franchise to the series and is what influenced the use of Unleashed as a subtitle for western markets. The game's existence was first brought to light when Sega trademarked the Unleashed name in March 2008, and shortly after, images and a gameplay video were leaked.
›Story
While pursuing his nemesis Doctor Eggman across a fleet of spaceships, Sonic the Hedgehog transforms into Super Sonic and corners the doctor aboard a space station. The trap is sprung: a powerful new weapon called the Chaos Energy Cannon strips Sonic of his transformation, drains the Chaos Emeralds of their power, and fires an enormous laser into the planet below. The blast awakens an ancient evil known as Dark Gaia from the world's core, shattering its surface into seven pieces, and afflicts Sonic with a strange curse that turns him into a powerful "Werehog" by night. Cast down to the fractured planet, Sonic meets a friendly amnesiac creature he names Chip, and together they set out across the world's continents to restore the Emeralds and heal the broken planet.
Keywords
- fast paced
- mii support
- 3d platform
- sonic
Media
The articlegameplay, story, development, reception
Gameplay
Sonic Unleashed is a platform game in which the player controls the titular Sonic the Hedgehog in two modes: fast-paced levels that take place during daytime, showcasing and using Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic transforms into the Werehog, and gameplay switches to an action-based, brawler style of play, in which Sonic battles Gaia enemies (those created by the main enemy in the game, Dark Gaia). Each level takes place on a particular continent, each of which is based on a real-world location. In sections of the PlayStation 3 and Xbox 360 versions of the game, the player may choose to advance the time of day in order to play as either Sonic or the Werehog; in the PlayStation 2 and Wii versions, time is advanced automatically.
Daytime levels focus on Sonic's speed, and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay. 2D sections are reminiscent of the Mega Drive/Genesis-era Sonic games where the player controls Sonic in a side-scrolling fashion. The game also features a gameplay mechanic previously used in the Sonic Rush series called the Sonic Boost (or just "Boost"), which greatly increases Sonic's speed, allowing him to smash through objects, destroy enemies instantly, or even access different level paths. In the PlayStation 3 and Xbox 360 versions, an on-screen "Ring Energy" meter displays how much Boost is available.
Story
Sonic is pursuing his nemesis, Doctor Eggman, bounding around a fleet of spaceships. Sonic transforms into Super Sonic and corners Eggman on a nearby space station. However, it is revealed to be a powerful new weapon known as the Chaos Energy Cannon, which not only traps and forcefully reverts Sonic to his normal state and extracts the Chaos Emeralds from him, but also drains them of their power, resulting in them becoming inert. Eggman then uses the Emeralds' energy to fire an enormous laser that unleashes an ancient evil known as Dark Gaia from the planet's core, which shatters its surface into seven pieces.
In addition, the process has the unforeseen side-effect of transforming Sonic into a "Werehog"—a werewolf-like affliction that strips the hedgehog of his speed but bestows greater strength and abilities—during nighttime. Eggman ejects Sonic into space, who then lands safely onto the planet below.
Development
Development on Sonic Unleashed began in mid-2005 at Sonic Team, with Yoshihisa Hashimoto as director. It was originally intended to be the third installment of the Sonic Adventure series and subsequently, at an early development stage, had the working title Sonic World Adventure, complete with a work-in-progress logo. However, the development team began to introduce enough new innovations to separate it from the Sonic Adventure games, and so a new title, Sonic Unleashed, was decided.
Sonic Team decided early on in the development process to reduce the number of characters present in the game, as well as to make Sonic the only playable character; this decision was taken to get more quality out of fewer characters. While it felt that these ideas combined with traditional Sonic gameplay was a good beginning, it also had to consider how to introduce newer gamers unfamiliar with the Sonic franchise to the series, and so the concept of the Werehog was born, in addition to exploring its own mythology and ideas for the story. Director Yoshihisa Hashimoto felt from the outset that there would be both praise and criticism, but hoped that long-term Sonic fans would understand and empathize with the ideas and direction the team had taken. The game's human non-player characters were designed by Japanese artist team Gurihiru. The opening was animated by Marza Animation Planet with Shinji Aramaki as director.
Reception
Initial anticipation when the first media for Unleashed was revealed was high, as the demonstration videos hinted at a possible return of Sonic to his traditional platforming roots, especially because of the series' declining quality in recent years, and a number of poorly received games in the franchise that preceded it, such as the 2006 game Sonic the Hedgehog.
Sonic Unleashed received "mixed or average" reviews, with Metacritic aggregate scores of 60 and 54 out of 100 for the Xbox 360 and PlayStation 3 versions respectively, and 66 out of 100 for the Wii and PlayStation 2 versions. The added element of motion controls for the Werehog sections, as well as text-based hub worlds and better Werehog level design and camera system, were reasons cited for the higher review scores for the Wii and PlayStation 2 versions of the game, though a few review websites, such as 1UP, gave the Wii version a lower score than its Xbox 360 and PlayStation 3 counterparts. Nevertheless, the game was a commercial success and sold 2.45 million units combined making it Sega's third bestselling game during their last fiscal year period of 2008.
Legacy
Speaking after the game's release, Sonic Team member and Sonic and the Black Knight (2009) producer and director Tetsu Katano remarked that although he did not feel the Werehog concept was a mistake, time and resources were a limiting factor in the game's production. He also remarked that the Werehog may reappear in future games, or possibly in a sequel to Sonic Unleashed, should one be made. In the lead up to the release of Sonic Colors (2010), producer Takashi Iizuka expressed regret at the inclusion of the Werehog, stating that it clashed with Sonic's core gameplay. Another short featuring the ghost characters from Night of the Werehog, titled Ghost Tale, was released by Marza Animation Planet on October 31, 2023, 15 years after Night of the Werehog's release.
The gameplay of the daytime stages would be reused and expanded upon to become the defining gameplay of the franchise for the following decade, with Sonic Colors, Sonic Generations (2011), and Sonic Forces (2017) taking inspiration from Unleashed. The home console/PC versions of Sonic Generations contain remakes of the "Rooftop Run" stage and the Egg Dragoon boss fight. Sonic Forces also contains a re-imagined version of the Egg Dragoon boss. The Hedgehog Engine would be refined for future entries, being reworked into Hedgehog Engine 2 starting with Forces.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Sonic Unleashed
In the same series
Timed Sega83Sonic the Hedgehog
1991 · Amazon Fire TV, Android +16
Sonic Team
Timed Sega82Sonic the Hedgehog (8-bit video game)
1991 · Game Gear, Master System +2
Ancient
Timed Sega88Sonic the Hedgehog 2 (16-bit)
1992 · Android, Arcade +13
Sonic Team
Timed Sega90Sonic the Hedgehog 2 (8-bit)
1992 · Game Gear, Nintendo 3DS +2
Aspect
Timed Sega63Dr. Robotnik's Mean Bean Machine
1993 · Remake · Game Gear, Linux +5
Sonic Team
59SegaSonic the Hedgehog
1993 · Arcade
80Sonic CD
1993 · Android, GameCube +4
Sonic Team
Timed Sega87Sonic Chaos
1993 · Game Gear, Master System +2
Aspect
Timed Sega68Sonic the Hedgehog Spinball
1993 · Game Boy Advance, Linux +4
Sonic Team
Timed Sega80Sonic & Knuckles
1994 · Standalone · GameCube, Linux +6
Sonic Team
Timed Sega79Sonic Triple Trouble
1994 · Game Gear, Nintendo 3DS
Aspect
Timed Sega83Sonic the Hedgehog 3 & Knuckles
1994 · Nintendo 3DS, Sega Genesis +3
Sonic Team
Sega exclusive66Sonic Crackers
1995 · Sega 32X
Timed Sega57Sonic Labyrinth
1995 · Game Gear, Nintendo 3DS
Timed Sega64Tails Adventure
1995 · Game Gear, Nintendo 3DS
Aspect
Sega exclusive47Tails' Skypatrol
1995 · Game Gear
SIMS Co., Ltd.
Timed Sega59Sonic 3D: Flickies' Island
1996 · Linux, Sega Genesis +3
Traveller's Tales
Timed Sega52Sonic Blast
1996 · Game Gear, Master System +2
Aspect
Sega exclusiveSonic Mars
1996 · Sega Saturn, Windows
Sonic Team
46Sonic The Fighters
1996 · Remaster · Arcade, GameCube +3
Sega AM2
Sega exclusive71Sonic Jam
1997 · Bundle · Sega Saturn
Sonic Team
Sega exclusive56Sonic R
1997 · Remaster · Sega Saturn, Windows
Traveller's Tales
61Sonic Adventure DX: Director's Cut
1998 · Dreamcast, GameCube +2
Sonic Team
SNK exclusive79Sonic the Hedgehog Pocket Adventure
1999 · Neo Geo Pocket, Neo Geo Pocket Color
SNK
Games like this

Legend of Kay
2010 · Port · Nintendo DS, Nintendo Switch +3
Adventure · Beat 'em up
Nintendo exclusiveShrek the Third
2007 · Port · Game Boy Advance, Nintendo DS +1
Adventure · Beat 'em up
Nintendo exclusiveRayman Raving Rabbids (handheld game)
2006 · Port · Game Boy Advance, Nintendo DS
Adventure · Platformer
Timed PlayStation69Oddworld: Soulstorm
2021 · Nintendo Switch, PlayStation 4 +4
Adventure · Platformer
68Warhammer: Chaosbane
2019 · PlayStation 4, PlayStation 5 +3
Adventure · Beat 'em up
PlayStation exclusive70Rise of the Kasai
2005 · PlayStation 2, PlayStation 4
Adventure · Beat 'em up
PlayStation exclusiveBerserk: Millennium Falcon Hen Seima Senki no Shō
2004 · PlayStation 2
Adventure · Beat 'em up
PlayStation exclusive73Lost Soul Aside
2025 · PlayStation 5, Windows
Adventure · Beat 'em up
Collections9 collections
Platform libraries
- Xbox 360 games (M–Z)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- Wii gamesGames
- PlayStation 2 games (L–Z)Games list (L–Z)
- PlayStation 3 games (Q–Z)
Series and characters
- Sonic the Hedgehog games3D platformers
- Sonic the Hedgehog games3D platformers
- Games featuring MiisWii › Retail games
Licensing
- Commercial games with available source codeGames with available source code
Publishers
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.
