Ludography
66/100
Players232 ratings
62/100
Critics3 reviews
Sonic Heroes cover

2003 · Sonic Team · Adventure · Platformer

Sonic Heroes

Sonic Heroes is an adventure and multiplatform video game in the Sonic The Hedgehog series, developed by Sonic Team and published by SEGA for the Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox and Microsoft Windows PCs.

Released
30 December 2003
Platforms
GameCubePlayStation 2PlayStation 3WindowsXbox
Genres
AdventurePlatformer
Developers
Sonic Team
Publishers
—
Series
Sonic the Hedgehog
Modes
MultiplayerSingle-player
Perspective
Third personBird view / Isometric
Themes
Action
Engine
RenderWare
Country
Japan
Age ratings
ESRB ECERO APEGI 3CLASS_IND LACB GUSK 0
Languages
English, French, German, Italian, Japanese, Spanish (Spain)
Time to beat
7hmain story10hwith extras16hcompletionist
Directors
Takashi Iizuka
Composers
Jun Senoue

About

Sonic Heroes is a 2003 platform game developed by Sonic Team USA and published by Sega for the GameCube, PlayStation 2, Xbox, and Windows. The player controls teams of three Sonic characters and navigates levels while collecting rings, defeating robots, and avoiding obstacles. They swap between characters, who each have unique abilities, to overcome obstacles. Sonic Heroes downplays the action-adventure and exploration-based gameplay of previous 3D Sonic games in favor of linear gameplay similar to the Sega Genesis Sonic games.

Sonic Team began working on Heroes following the completion of Sonic Adventure 2 (2001); Takashi Iizuka and Yuji Naka reprised their roles as director and producer. Heroes was the first multi-platform Sonic game, developed following Sega's discontinuation of the Dreamcast and transition to third-party development. Iizuka opted to design Heroes as a standalone game rather than a sequel to Adventure 2 to appeal to a broader audience. Sonic Team revived elements not seen since the Genesis Sonic games, such as special stages and the Chaotix characters.

›Story

Dr. Eggman has come back to challenge Sonic and crew again to defeat his new scheme. Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna gladly accept and race off to tackle the doctor's latest plan. Meanwhile, Rouge the Bat swings in on one of Eggman's old fortresses and discovers Shadow the Hedgehog encapsuled. After an odd encounter, Rouge, Shadow, and E-123 Omega join up to find out what happened to Shadow and to get revenge on Eggman.

At a resort, Amy Rose looks at an ad that shows Sonic in it with Chocola and Froggy, Cheese's and Big's best friends respectively. After getting over boredom, Amy, Cream the Rabbit, and Big the Cat decide to find Sonic and get what they want back. Elsewhere, in a run down building, the Chaotix Detective Agency receive a package that contains a walkie-talkie. Tempting them, Vector the Crocodile, Espio the Chameleon and Charmy Bee decide to work for this mysterious person, so they can earn some money.

Keywords

  • 3d
  • parkour
  • robots
  • rabbit
  • multiple protagonists
  • achievements
  • amnesia
  • high score
  • 3d platformer
  • transformation
  • explosion
  • anthropomorphism

Media

The articlegameplay, story, development, reception

Gameplay

Sonic Heroes is a 3D platformer. While the preceding Sonic Adventure games for the Dreamcast featured elements of action-adventure and exploration, Sonic Heroes focuses on linear platforming and action, similar to the Sonic the Hedgehog games for the Sega Genesis. The story is also simpler than those of the Sonic Adventure games. In it, series antagonist Doctor Eggman threatens to use a weapon to destroy the world and sends out legions of robots.

Four groups of three characters from the franchise's history separately team up to put a stop to Eggman's plans. The player navigates using one of the teams, who serve as the player characters. The teams include Team Sonic, which consists of series regulars Sonic the Hedgehog, Tails, and Knuckles the Echidna; Team Dark, which includes Shadow the Hedgehog and Rouge the Bat from Sonic Adventure 2, and new character E-123 Omega (considered a spiritual successor to E-102 Gamma from Sonic Adventure); Team Rose, which has Amy Rose, Cream the Rabbit and Cheese from Sonic Advance 2 (2002), and Big the Cat from Sonic Adventure; and Team Chaotix, consisting of Espio the Chameleon, Charmy Bee, and Vector the Crocodile from Knuckles' Chaotix (1995). Each team has its own campaign, called a story.

Story

Sonic, Tails, and Knuckles receive a letter from Doctor Eggman, telling them that in three days, he will launch his Egg Fleet in an attempt to take over the world, challenging them to stop him. Rouge infiltrates one of Eggman's bases, where she is surprised to discover Shadow, last seen falling from the Space Colony ARK, asleep in a pod. When she awakens him and one of Eggman's robots, E-123 Omega, from their stasis, the three reluctantly agree to work together, with Omega wanting revenge for being locked up and Shadow, who has amnesia, wanting answers regarding who he is. Amy helps Big and Cream track down Big's pet, Froggy, and Cheese's brother, Chocola Chao, who were both reportedly kidnapped by Sonic. The Chaotix Detective Agency (Vector, Espio, and Charmy) receive a job offer from a mysterious client, where they execute a series of tasks to prove themselves.

The four teams chase down Eggman through various zones, crossing paths with each other at several points, until they all end up on the Egg Fleet. There, Rouge discovers an armada of Shadow Androids, wondering if their Shadow is just one of them too. The Chaotix end up rescuing their mystery client, revealed to be Eggman. He explains that he was locked up and betrayed by Metal Sonic, now going by "Neo Metal Sonic", who had adopted the guise of Eggman and taken control of the Egg Fleet to prove himself superior to Sonic.

Development

Sonic Heroes was developed by the 19-member Sonic Team USA in San Francisco to commemorate the Sonic series' 12th anniversary. Development was led by producer Yuji Naka and director/lead designer Takashi Iizuka, and lasted 20 months. The majority of the development team had worked on previous Sonic games. Iizuka did not want to make a sequel to Sonic Adventure 2 (2001), as he worried it would only appeal to Sonic fans.

Interested in returning to gameplay similar to the Genesis games, Sonic Team decided to design Sonic Heroes so casual players not familiar with Sonic could adapt. Iizuka said the development period of Sonic Heroes was the most stressful of his career because of deadlines and Sega management. A fellow designer became ill, so he worked relentlessly, lost 22 pounds (10 kg), and suffered from insomnia. The deadline became so severe that programmers were ordered to only fix bugs that affected progression in the game.

Reception

Sonic Heroes received generally "mixed or average" reviews, according to the review aggregator website Metacritic. Some reviewers felt the game was better than the previous 3D Sonic games but still below the quality of the 2D games. The PS2 and PC's version's reviews were considerably worse than others; reviewers noted clipping, graphic faults, and its lower frame rate.

The aesthetics and sound were generally well received. IGN lauded detailed, varied, and realistic character models, and wrote that the textures were detailed and crisp. They also praised the realistic shading and lighting effects. Although GameSpot thought the graphics were not much of an improvement from previous games—comparing them to "a glorified Dreamcast game"—they still praised its steady frame rate, art design, and vibrant colors.

Legacy

After Sonic Heroes, Sonic Team USA was renamed Sega Studios USA. Their next project was Shadow the Hedgehog (2005), a spinoff starring Shadow set shortly after the events of Sonic Heroes. In 2008, after working on a few more games, the division was merged with Sonic Team in Japan. In a 2017 series retrospective, USgamer ranked Sonic Heroes among the franchise's bottom half of games.

They wrote that the system of switching between characters was unwieldy and annoying, but still interesting because it made the game feel like a puzzle video game. They also praised the design of E-123 Omega.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 230 December 2003Japan · North America 27 January 2004 · Europe 2 February 2004
Xbox30 December 2003Japan · North America 27 January 2004 · Europe 2 February 2004
GameCube30 December 2003Japan · North America 6 January 2004 · Europe 2 February 2004
Windows16 November 2004North America · Europe 26 November 2004 · Japan 9 December 2004
PlayStation 3Digital Compatibility Release22 February 2012Europe · Japan 17 September 2014

Editions and related releases

Included in
Sonic PC Collection2 in 1 Combo Pack: Sonic Heroes/Super Monkey Ball Deluxe

In the same series

Games like this

Collections8 collections

Platform libraries

Series and characters

Publishers

Description adapted from its source, CC BY-SA 4.0.